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Temporal Anti-aliasing is still visible in Game view when turning Anti-a...
How to reproduce:1. Open the attached project “TAASponza.zip“2. Open Scene “Sponza“ (Assets/SponzaHDRP/Scenes)3. Drag and drop the “... Read more
Physics error thrown when renaming HDRP material
{{Error message: }}{{[Worker0] Destroying GameObjects immediately is not permitted during physics trigger/contact, animation event c... Read more
The game window view is not rendered when Scene window rendering is not ...
Reproduction steps:1. Open the user’s attached project2. Inspect the Game window Expected result: The Game view is rendered underwat... Read more
[HDRP] HDR documentation missing info about supported views
My first time setup of HDR took longer than it needed. Since the enable toggle is in player settings, I was confused if I can see HD... Read more
[HDRP] Setting very low DOF focus distance breaks rendering
1) In new HDRP outdoor scene add a Camera (or use existing) 2) Add DOF override to a volume and set focus distance to low value (0.2... Read more
Water System is not rendering waves or ripples when using macOS M2
Reproduction steps:1. Open the attached "PROJECTFILE" project2. Open the "Assets/Scenes/SampleScene.unity" scene3. Observe the “Pool... Read more
HDROutputSettings.main.active stays "True" when calling RequestHDRModeCh...
Reproduction steps:1. Open the attached “Repro.zip” project2. Open the “Assets/OutdoorsScene.unity” Scene3. Enter the Play Mode4. Pr... Read more
Can't rebuild hair using Hair System in the Player
How to reproduce:1. Open the user-attached project “TestHairHDRP”2. Click Build And Run3. In the Player press the “Space” key4. Obse... Read more
Objects do not receive lighting from StaticLightingSky
Repro : Open the attached project Open scene : Scenes/APV Bake and notice the cube receives lighting from the cubemap Open additivel... Read more
[HDRP] DoF in half or quarter resolution results in cropped frame
Repro steps :- Open attached project (or any project)- Open scene called "Outside"- Set focus mode of dof in volume to Manual Expect... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS