Search Issue Tracker
Fixed
Fixed in 2021.3.17f1, 2022.2.0f1, 2023.1.0a20
Votes
0
Found in
2021.3.13f1
2022.2.0b13
2022.2.0b14
2023.1.0a14
Issue ID
UUM-16184
Regression
No
[HDRP] HDR documentation missing info about supported views
My first time setup of HDR took longer than it needed. Since the enable toggle is in player settings, I was confused if I can see HDR in editor or only in player builds. I understand some of it was my fault but do think if we add some clarity to the docs it will be easier for our users.
I suggest in section "Enabling HDR Output" to mention that HDR is supported in player builds and in editor Game view(only).
In this page: [https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@15.0/manual/HDR-Output.html]
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment