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Frame time increase in HDRenderPipelineRenderCamera and DepthPrepass whe...
Reproduction steps:1. Open the “SampleScene” scene in the attached “Project_21_3_upgraded.zip“ project2. Open Build Settings and ena... Read more
Discrepency between AppleSilicon and Metal in Standalone
The 002-HDMaterials test in HDRP Runtime test suite produce different result between Metal and AppleSilicon. The AppleSilicon versio... Read more
[HDRP] Angle Fade only works if the projector has its Scale Mode set to ...
The whole issue and how to fix it is described in this forum post.https://forum.unity.com/threads/decal-angle-fade-not-working.10422... Read more
GameObject doesn't render correctly when using the animator setting Emis...
Steps to reproduce:1. Open the “EmissiveIntensityRendererBug” project2. Open “OutdoorsScene” scene3. Observe the Game view when movi... Read more
[HDRP][Water] `Annotation not found` logged when selecting object with W...
Steps to reproduce: Open a new HDRP project Enable Water in Project Settings>Quality>HDRP>Rendering>Water Enable Water i... Read more
[HDRP] Entering playmode with disabled compositor breaks all its layers
Versions affected: 2021.3.9f1, 2023.1.0a5 (and most probably any other version that has Compositor) Steps to reproduce: 1) Open atta... Read more
Materials are rendered after RenderPipelineManager.endCameraRendering wh...
How to reproduce:1. Open the attached "win11_hdrp_endcamerarendering_issue" project2. Open the “OutdoorScene” and enter Play Mode3. ... Read more
[XR SDK] [HDRP] Tessellation shader is applied per eye
Reproduction steps:1. Open the attached project ("1376338R.zip")2. Open the "SampleScene" scene3. Enter the Play mode Expected resul... Read more
Scene Depth node doesn't return a proper depth value when used in a Deca...
Repro steps: Open the scene in the attached project Look at the rendering (see attached image) From left to right the decal displays... Read more
Nodes using derivatives are not stripped out in Raytracing, even when us...
Repro: Open scene in attached project Look at the rendering in game view Actual: !image-2022-07-08-11-36-08-320.png! Expected: !imag... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS