Search Issue Tracker
Frame time increase in HDRenderPipelineRenderCamera and DepthPrepass whe...
Reproduction steps:1. Open the “SampleScene” scene in the attached “Project_21_3_upgraded.zip“ project2. Open Build Settings and ena... Read more
"DLSS Supported: False" is being logged in the "Player.log" file when bu...
Reproductıon steps:1. Open the attached "repro_IN-53530.zip" project2. Open the "OutdoorsScene" Scene3. Build the project by going t... Read more
[HDRP] Console erros spamming when adding rendering API OpenGLCore or Op...
Repro steps: create new project with HDRP 3D template open Project Settings add OpenGL Core to the Rendering API list (no need to sw... Read more
Decal Shader moving with Camera when using object position in Shader Gra...
How to reproduce:1. Open the user’s attached “Decal_Bugs.zip” project2. Open “DebugScene” in the “Debug_Scene_Stuff” folder3. Move t... Read more
[APV] Scene colliders disabled if baking is cancelled or crashes
1) Open the attached project Outdoor scene 2) Notice there is a red vignette (local box volume) 3) Bake lighting 4) Notice the red v... Read more
[HDRP] Entering playmode with disabled compositor breaks all its layers
Versions affected: 2021.3.9f1, 2023.1.0a5 (and most probably any other version that has Compositor) Steps to reproduce: 1) Open atta... Read more
[HDRP] Caustics are not rendered on AMD GPUs
Steps to reproduce:- Open attached project- Open scene "OutdoorsScene"- Select "Pool Water" object- In the inspector, enable the "Ca... Read more
[XR SDK] [HDRP] Tessellation shader is applied per eye
Reproduction steps:1. Open the attached project ("1376338R.zip")2. Open the "SampleScene" scene3. Enter the Play mode Expected resul... Read more
Scene Depth node doesn't return a proper depth value when used in a Deca...
Repro steps: Open the scene in the attached project Look at the rendering (see attached image) From left to right the decal displays... Read more
[HDRP][Color Checker Tool] Undo does not work with the palette type drop...
Steps to reproduce:1. Open any HDRP project2. Create a Color Checker object (GameObject>Rendering>Color Checker Tool)3. Change... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS