Search Issue Tracker
Fixed
Fixed in 2021.3.11f1, 2022.1.19f1, 2022.2.0b8, 2023.1.0a8
Votes
0
Found in
2021.3.5f1
2022.1.7f1
2022.2.0a18
2023.1.0a3
Issue ID
UUM-3338
Regression
No
[XR SDK] [HDRP] Tessellation shader is applied per eye
Reproduction steps:
1. Open the attached project ("1376338R.zip")
2. Open the "SampleScene" scene
3. Enter the Play mode
Expected result: Tessellation shader is applied uniformly between eyes
Actual result: Tessellation shader is applied per eye
Reproducible with: HDRP 7.7.1 (2019.4.32f1), 10.7.0 (2020.3.22f1), 11.0.0 (2021.1.28f1), 12.1.0 (2021.1f1) 13.1.0 (2022.1.0a13)
Workaround:
- Disable Camera Relative Rendering (https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@13.1/manual/Camera-Relative-Rendering.html)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- TreeView Child display toggle styling becomes reversed when clicking and dragging it
- Null is returned when using FocusOutEvent.relatedTarget
- Unity_BaseInstanceID is always zero when rendering multiple meshes and instancing with the same buffer
- UI Document button's text does not resize relatively when size in percentage (%) is used
- Event.current.mousePosition has an offset of 1px along the y-axis in WebGL build when the mouse button is released
Add comment