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0
votes
By Design

Mesh is drawn in the Inspector preview window when drawing with Graphics...

Graphics - LowLevel

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Dec 28, 2020

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Version/s: 2018.4, 2019.4, 2020.2, 2020.2.1f1, 2021.1

Reproduction steps: 1. Open the user's attached project and Scenes/OnRenderObjectDebug scene 2. In the Project window, select Materi... Read more

0
votes
Fixed

Frame Debugger doesn't work when using Camera.SetTargetBuffers

Graphics - LowLevel

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Sep 18, 2020

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Version/s: 2018.4.0f1, 2019.4.10f1, 2020.2.0a1

Reproduction steps: 1. Download and open the attached "FrameDebuggerSetTargetBuffers" project 2. Open the "TestCase" scene 3. Enter ... Read more

0
votes
By Design

Setting a vector value in the array returned by GetBatchVectorArray does...

Graphics - LowLevel

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Sep 17, 2020

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Version/s: 2019.3.15f1, 2019.4, 2020.2

How to reproduce: 1. Open the user's attached project 2. From the 'Scenes' folder open 'SampleScene' 3. Enter the Play mode Expecte... Read more

0
votes
Fixed

Shadows are rendered only for one of the batches when calling DrawMeshIn...

Graphics - LowLevel

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Sep 30, 2020

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Version/s: 2018.3.12f1, 2018.4, 2020.2

Reproduction steps: 1. Open the user's attached "Demos-DrawMeshInstancedIndirect.zip" project 2. Load "InstanceIndirectShadowsIssue"... Read more

0
votes
By Design

FPS drops when the Camera is on the right side of the instantiated GameO...

Graphics - LowLevel

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Sep 18, 2020

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Version/s: 2019.3.0a2, 2019.3.15f1, 2019.4, 2020.1, 2020.2, 2021.1

How to reproduce: 1. Open the user's attached "GPU instancing test.zip" project 2. Open the "InstancedIndirectExample" Scene 3. Ente... Read more

0
votes
By Design

SetConstantBuffer resets to default when reimporting the script in the P...

Graphics - LowLevel

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Sep 16, 2021

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Version/s: 2019.4, 2020.3, 2020.3.18f1, 2021.1, 2021.2, 2022.1

Reproduction steps: 1. Open the attached project "Demo.zip" 2. Open "BugDemo.unity" Scene 3. In the Hierarchy window select the sphe... Read more

0
votes
Fixed

[Graphics] Possible to crash Unity with a stale/disposed GraphicsBuffer ...

Graphics - LowLevel

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Mar 22, 2021

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Version/s:

It is possible to crash Unity if you create a graphics CommandBuffer that references a GraphicsBuffer or a ComputeBuffer, dispose th... Read more

0
votes
By Design

BatchRendererGroup doesn't render GameObjects with URP Materials when SR...

Graphics - LowLevel

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Jan 20, 2021

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Version/s: 2020.1.17f1, 2020.2.0a8

How to reproduce: 1. Open the user's attached "BatchTest.zip" project 2. Open the "SampleScene" Scene 3. Observe the Game view Expe... Read more

0
votes
Fixed

VSync Count setting in Quality Settings of a Project has no Tooltip

Graphics - LowLevel

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Dec 02, 2020

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Version/s: 2019.4, 2020.1, 2020.2, 2021.1, 2021.1.0a8

How to reproduce: 1. Create a new Unity project 2. Open Edit > Project Settings > Quality 3. Hover on VSync Count setting with mouse... Read more

0
votes
Fixed

[RTX] Editor crashes on Scene change when RayTracingAccelerationStructur...

Graphics - LowLevel

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Nov 29, 2020

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Version/s: 2019.4, 2020.1.14f1, 2021.1

How to reproduce: 1. Open the user's attached "BuiltinRTXTest.zip" project 2. Make sure Scene view is visible 3. Open the "SampleSce... Read more

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