Search Issue Tracker
Fixed in 2021.1.X
Fixed in 2019.4.X, 2020.2.X
Votes
0
Found in
2018.3.12f1
2018.4
2020.2
Issue ID
1281700
Regression
No
Shadows are rendered only for one of the batches when calling DrawMeshInstancedIndirect multiple times
Reproduction steps:
1. Open the user's attached "Demos-DrawMeshInstancedIndirect.zip" project
2. Load "InstanceIndirectShadowsIssue" scene
3. Enter play mode and observe the Game view
Expected result: shadows are rendered for every batch
Actual result: shadows are rendered only for one of the batches
Reproduces on: 2018.4.28f1, 2019.4.12f1, 2020.1.8f1, 2020.2.0b6
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Button highlight state disabled when hovering cursor over smaller sized child UI objects
- "Unity has stopped working" window is skipped when the Editor crashes
- The "Properties..." shortcut does not open the Focused Inspector window when the new GameObject is created
- Editor crashes when using WebCamTexture
- [URP] ShaderKeywords '_MAIN_LIGHT_SHADOWS' and '_ADDITIONAL_LIGHT_SHADOWS' are always enabled in the Editor
Resolution Note (fix version 2021.1):
Fixed in: 2021.1.0a2
Resolution Note (fix version 2020.2):
Fixed in: 2020.2.3f1
Resolution Note (fix version 2019.4):
Fixed in: 2019.4.21f1