Search Issue Tracker

0
votes
Won't Fix

"Transparent" render queue treats passes differently than "Geometry" or ...

Graphics - General

-

Mar 04, 2017

-

Version/s: 5.5.1f1

Reproduction steps:1. Open project attached(PassSorting23.zip)2. Open scene "PassSortingTogether"3. Open Frame Debugger4. Change Ren... Read more

0
votes
By Design

Animated material color always returns default value at runtime

Graphics - General

-

Apr 09, 2017

-

Version/s: 5.5.1f1

To reproduce: 1. Open project, attached by tester2. Open scene, if not open3. Press Play4. Press X on the keyboard, which prints the... Read more

0
votes
By Design

No vertice count in Model preview window

Graphics - General

-

Jan 16, 2020

-

Version/s: 2020.1.0a18, 2020.1.0a20

Reproduction steps:1. Open "New Unity Project.zip" project2. Select "Head" Game Object in the scene3. In the Inspector click on the ... Read more

0
votes
Fixed

Changing Camera targettexture dynamically during frame causes Post Effec...

Graphics - General

-

Feb 03, 2017

-

Version/s:

Postprocessing: Gets graphics glitch when script does camera target texture changes. (New in 5.6) 1. Download attached project (Post... Read more

0
votes
Won't Fix

Built-in shaders with alpha blending ignore blending when rendering to a...

Graphics - General

-

Dec 31, 2017

-

Version/s: 2017.3.0f3

Steps to reproduce: 1. Download and open the attached project2. Look at the game view Expected result: checkerboard texture should n... Read more

0
votes
Fixed

Scene objects are not rendered at some angles and positions

Graphics - General

-

Jul 20, 2017

-

Version/s: 2017.3.0a1

Reproduction steps: 1. Open "MinimalReproProject"2. Open Scene "Desert_static"3. Disable Occlusion Culling Visualization4. Look arou... Read more

0
votes
Duplicate

[Android] Graphics artifacts are seen when using Graphics.DrawMeshInstan...

Graphics - General

-

Jul 06, 2018

-

Version/s: 2017.3.1p4

To reproduce:1. Build and Run user's attached project for Android2. While on mobile device, use provided controls to navigate around... Read more

0
votes
Fixed

Windows Standalone build crashes when Vulkan is enabled

Graphics - General

-

Apr 05, 2017

-

Version/s: 5.6.0f3

To reproduce:1.Create empty project2.In Edit > Project Settings > Player > Set Vulkan as primary Graphics API3.Build the pr... Read more

0
votes
Fixed

[GPUInstancing] Submesh instanced batching doesn't work for all mesh sub...

Graphics - General

-

Apr 14, 2017

-

Version/s: 2017.1.0b1

Steps to repro: 1. Open attached project and '04_AutomaticInstancingSubmeshes';2. Launch the scene;3. Open Frame Debugger (Window -&... Read more

1
votes
Won't Fix

GL.Clear ignores current Render Target

Graphics - General

-

Apr 08, 2017

-

Version/s: 5.6.0f3

Reproduction steps:1. Open the attached project;2. Open the StencilTest scene;3. Open the Frame debugger window;4. In the scene view... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.