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"Transparent" render queue treats passes differently than "Geometry" or ...
Reproduction steps:1. Open project attached(PassSorting23.zip)2. Open scene "PassSortingTogether"3. Open Frame Debugger4. Change Ren... Read more
Animated material color always returns default value at runtime
To reproduce: 1. Open project, attached by tester2. Open scene, if not open3. Press Play4. Press X on the keyboard, which prints the... Read more
No vertice count in Model preview window
Reproduction steps:1. Open "New Unity Project.zip" project2. Select "Head" Game Object in the scene3. In the Inspector click on the ... Read more
Changing Camera targettexture dynamically during frame causes Post Effec...
Postprocessing: Gets graphics glitch when script does camera target texture changes. (New in 5.6) 1. Download attached project (Post... Read more
Built-in shaders with alpha blending ignore blending when rendering to a...
Steps to reproduce: 1. Download and open the attached project2. Look at the game view Expected result: checkerboard texture should n... Read more
Scene objects are not rendered at some angles and positions
Reproduction steps: 1. Open "MinimalReproProject"2. Open Scene "Desert_static"3. Disable Occlusion Culling Visualization4. Look arou... Read more
[Android] Graphics artifacts are seen when using Graphics.DrawMeshInstan...
To reproduce:1. Build and Run user's attached project for Android2. While on mobile device, use provided controls to navigate around... Read more
Windows Standalone build crashes when Vulkan is enabled
To reproduce:1.Create empty project2.In Edit > Project Settings > Player > Set Vulkan as primary Graphics API3.Build the pr... Read more
[GPUInstancing] Submesh instanced batching doesn't work for all mesh sub...
Steps to repro: 1. Open attached project and '04_AutomaticInstancingSubmeshes';2. Launch the scene;3. Open Frame Debugger (Window -&... Read more
GL.Clear ignores current Render Target
Reproduction steps:1. Open the attached project;2. Open the StencilTest scene;3. Open the Frame debugger window;4. In the scene view... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject