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A specific PNG texture with alpha is imported as 24bit RGB instead of 32...
To reproduce: 1. Open project 2. Notice, that 'brocoli' and 'kinder_egg' images are both png, but 'brocoli' is imported as 32bit RG... Read more
DXT1 textures with alpha do not support transparency
Reproduction Steps: 1. Import attached project. 2. In Project, select texture "DXT1". 3. In Inspector, mark "Alpha is Transparency" ... Read more
[Texture Importer]16bit images with alpha are recognized as RGB instead ...
Importing an image that is 16bit will be automatically asssigned a texture format without alpha support even though it contains an a... Read more
HDR texture (RBG111110) in Inspector Preview is white when RenderTexture...
How to reproduce: 1. Open user's attached project 2. Enter Play Mode 3. In Hierarchy select "CopyTexture" GameObject 4. In the Inspe... Read more
Editor crashes in ShaderPropertySheet::UpdateTextureInfo if logo's impor...
To reproduce: 1. Open the attached project (Blockead's Adventure.zip 2. In the Player Settings, add Assets/misc/icon asset as a log... Read more
Unable to build for WebGL on macOS Catalina due to shader errors
Steps to reproduce: 1. Create a new project 2. File -> Build Settings... 3. Choose WebGL as the build target platform 4. Press "Buil... Read more
Memory leak in Scene Memory/RenderTexture when Scene View is active and ...
How to reproduce: 1. Download the tester-attached archive(SSMS.zip) 2. Create a new Unity project 3. Import the SSMS folder 4. Reset... Read more
DrawMeshInstancedIndirect being registered in the profiler as Camera.Ren...
Steps to reproduce: 1. Open the attached project (instancing_test_debug.zip) 2. Open the Assets/test.unity scene 3. Run the scene 4.... Read more
PNG Sprites saved as an 8-bit file have their transparency ignored no ma...
To reproduce: 1. Open attached project "PNGImport.zip" 2. Open "New Scene" scene. 3. Drag "cloud 1" and "Tester0" Sprites into the s... Read more
Shader compilation times regressing and caching is non-optimal
Steps to reproduce: 1. Create a new project 2. Import Standard Assets Image Effects package 3. Add several Image Effect scripts(e.g.... Read more
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