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0
votes
By Design

Material.HasProperty returns true after using Material.SetTexture with n...

Graphics - General

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Nov 08, 2017

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Version/s: 5.6.2f1

To reproduce:1. Open project2. Play scene Expected vs Actual: 'HasProperty after SetTexture' message should have false value instead... Read more

1
votes
Won't Fix

GL.Clear ignores current Render Target

Graphics - General

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Apr 08, 2017

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Version/s: 5.6.0f3

Reproduction steps:1. Open the attached project;2. Open the StencilTest scene;3. Open the Frame debugger window;4. In the scene view... Read more

0
votes
Fixed

RenderToCubemap is not HDR compatible and causes camera not to be render...

Graphics - General

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Apr 17, 2017

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Version/s: 5.6.0f3

Steps to reproduce:1. Open attached project2. Open Cubemap scene3. Create a new cubemap4. Select it and mark it readable5. Select CU... Read more

0
votes
Not Reproducible

Unity crashes in RenderTexture::Create while enabling "MainCamera" GameO...

Graphics - General

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Apr 11, 2017

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Version/s: 5.6.0f3

1. Open the attached "SmallerRepro" project and "game" scene2. Enable "Main Camera" GameObject, crash will probbably occur3. If the ... Read more

0
votes
Duplicate

[TextureFormat] BC6H texture causes crash when opening project

Graphics - General

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Nov 23, 2017

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Version/s: 5.6.4p3

Steps:1. Open repro project (attached in comment) with Unity2. Crash Reproducible in : 2017.2.0p2, 2017.1.2p2, 5.6.4p3, 5.6.4p1Not r... Read more

0
votes
Fixed

Regression: Changing color for Renderer.material from script doesn't wor...

Graphics - General

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Nov 03, 2016

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Version/s: 5.6.0a2

Regression - this works fine in 5.5.0b11 When you try to change color of the material for the sprite from code"GetComponent<Rende... Read more

3
votes
Fixed

Meshes lose vertex color in builds with Static Batching enabled when cer...

Graphics - General

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May 25, 2017

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Version/s: 5.6.1p1

To reproduce: 1. Download and open project from comment (repro914736_smallrepro.zip)2. Open "intro_ext" scene.3. Notice white X form... Read more

0
votes
Fixed

[DrawMeshInstancedIndirect] ComputeBuffer set to MaterialPropertyBlock d...

Graphics - General

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May 23, 2017

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Version/s: 5.6.1p1

To reproduce:1. Open attached project2. Open "test" scene3. Hit play and notice that mesh is drawn in gray color4. Select "test" gam... Read more

0
votes
Fixed

List exceeds maximum array size (1024) when using Material.SetFloatArray...

Graphics - General

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May 04, 2017

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Version/s: 5.6.0p3

Steps to reproduce:1. Download GlobalTest.zip and open "TrySetWithListScene" scene2. Enter play mode3. Check console Expected result... Read more

0
votes
By Design

Unable to create Depth texture from CommandBuffer

Graphics - General

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Apr 28, 2017

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Version/s: 5.6.0p2

Steps to reproduce:1. Download and open the attached project2. Enter Play mode3. Select the camera to view it in the inspector4. Ope... Read more

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