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0
votes
By Design

Material.HasProperty returns true after using Material.SetTexture with n...

Graphics - General

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Nov 08, 2017

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Version/s: 5.6.2f1

To reproduce: 1. Open project 2. Play scene Expected vs Actual: 'HasProperty after SetTexture' message should have false value inst... Read more

1
votes
Won't Fix

GL.Clear ignores current Render Target

Graphics - General

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Apr 08, 2017

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Version/s: 5.6.0f3

Reproduction steps: 1. Open the attached project; 2. Open the StencilTest scene; 3. Open the Frame debugger window; 4. In the scene ... Read more

0
votes
Fixed

RenderToCubemap is not HDR compatible and causes camera not to be render...

Graphics - General

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Apr 17, 2017

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Version/s: 5.6.0f3

Steps to reproduce: 1. Open attached project 2. Open Cubemap scene 3. Create a new cubemap 4. Select it and mark it readable 5. Sele... Read more

0
votes
Not Reproducible

Unity crashes in RenderTexture::Create while enabling "MainCamera" GameO...

Graphics - General

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Apr 11, 2017

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Version/s: 5.6.0f3

1. Open the attached "SmallerRepro" project and "game" scene 2. Enable "Main Camera" GameObject, crash will probbably occur 3. If t... Read more

0
votes
Duplicate

[TextureFormat] BC6H texture causes crash when opening project

Graphics - General

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Nov 23, 2017

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Version/s: 5.6.4p3

Steps: 1. Open repro project (attached in comment) with Unity 2. Crash Reproducible in : 2017.2.0p2, 2017.1.2p2, 5.6.4p3, 5.6.4p1 ... Read more

0
votes
Fixed

Regression: Changing color for Renderer.material from script doesn't wor...

Graphics - General

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Nov 03, 2016

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Version/s: 5.6.0a2

Regression - this works fine in 5.5.0b11 When you try to change color of the material for the sprite from code "GetComponent<Render... Read more

3
votes
Fixed

Meshes lose vertex color in builds with Static Batching enabled when cer...

Graphics - General

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May 25, 2017

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Version/s: 5.6.1p1

To reproduce: 1. Download and open project from comment (repro914736_smallrepro.zip) 2. Open "intro_ext" scene. 3. Notice white X f... Read more

0
votes
Fixed

[DrawMeshInstancedIndirect] ComputeBuffer set to MaterialPropertyBlock d...

Graphics - General

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May 23, 2017

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Version/s: 5.6.1p1

To reproduce: 1. Open attached project 2. Open "test" scene 3. Hit play and notice that mesh is drawn in gray color 4. Select "test"... Read more

0
votes
Fixed

List exceeds maximum array size (1024) when using Material.SetFloatArray...

Graphics - General

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May 04, 2017

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Version/s: 5.6.0p3

Steps to reproduce: 1. Download GlobalTest.zip and open "TrySetWithListScene" scene 2. Enter play mode 3. Check console Expected re... Read more

0
votes
By Design

Unable to create Depth texture from CommandBuffer

Graphics - General

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Apr 28, 2017

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Version/s: 5.6.0p2

Steps to reproduce: 1. Download and open the attached project 2. Enter Play mode 3. Select the camera to view it in the inspector 4.... Read more

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