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Graphics.DrawMeshInstanced ignores submesh index and always draws first ...
Steps to reproduce: 1. Open attached project "845514.zip" 2. Open scene "repro" 3. Notice two objects "Instanced" and "Simple". Bot... Read more
[Standalone] Native resolution is shown instead of current resolution wi...
Reproduction steps: 1. Open and build attached Unity project. 2. Click Alt + Enter to enter full screen mode. 3. Take screenshot wit... Read more
Meshes drawn with Graphics.DrawMesh disappear while pausing
In the previous versions of Unity, meshes drawn with Graphics.DrawMesh keep displayed while pausing. However, in 5.2.4 and later ver... Read more
duplicating prefabs children causes other prefabs children to change mat...
Steps to reproduce (or watch gif): 1. Open attached project "test08.zip" 2. Open "test" scene 3. Select "Cube (1)/Sphere" 4. Add "re... Read more
Mesh.MeshData.SetVertexBufferParams function is not compatible with Burst
SetVertexBufferParams function of Mesh.MeshData uses params VertexAttributeDescriptor[] attributes that doesn't compile with Burst. ... Read more
Editor renders as fast as it can even if vsync is on
1. Create new project in the editor 2. Go to player settings, observe vsync is on 3. Press play, observe thousands frames per second. Read more
[CommandBuffer] No shadows are cast via DrawProcedural unless there is a...
Steps to reproduce: 1. Open attached project 2. Open scene "SkinnedMeshInstanceTests" and run it 3. Notice that there are no shadow... Read more
Camera fails to generate a depth texture
Steps to reproduce: 1. Open the attached project (ShaderPassesWithCameraDepth.zip) 2. Open the Fog of War/Examples/1. Image Effect/E... Read more
[Crash] crash when reinstalling gfx driver
1) Open the editor 2) Roll back Nvidia driver. http://www.nvidia.com/object/driver_rollback.html 3) Observe the editor crash 4) Open... Read more
Instanced objects are rendered wrong when 2 directional lights with impo...
How to reproduce: 1. Open the attached project 2. Open the main.unity scene 3. Note how both cubes are rendered differently, althoug... Read more
All about bugs
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