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Editor crashes when Mesh.SetVertexBufferParams function is provided with...
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Enter the Play Mode Expected result: Providing Mesh... Read more
Mesh Filters within Blender files are not recognized in Cloud Builds mak...
Steps to reproduce: 1. Open QA's attached project 2. Open scene "1" in Assets folder 3. Add the opened scene to the Build Settings 4... Read more
Camera Viewport Rect and Depth causes rendering issues with multiple Cam...
A regression since 5.6. The first Camera has Clear Flags set to Skybox. The second and third Camera has Clear Flags set to Depth on... Read more
UGUI Mask shows inaccurate visual artifacts when using compressed textures
How to reproduce: 1. Open given Unity project 2. Open a Sample scene 3. Enter play mode --An unwanted mask will appear larger than n... Read more
Stuttery image rendering with fast continuous motion
Reproduction steps: 1. Open the attached project. 2. Play the 'Test' scene. Actual behavior: - Background will have occasional ran... Read more
DiscardContents() doesn't discard 3D RenderTexture
Steps to reproduce: 1. Open attached project 2. Open scene "DefaultScene" and run it 3. Notice that RT isn't cleared Additional st... Read more
Text field is not redrawn in game view after minimizing/maximizing edito...
Text field disappears after refocus because of .dll and .mdb files conflict Reproduction steps: 1. Open the attached project "case_... Read more
Text Mesh bounds ignore accents when font is .TTF file format
Reproduction Steps: 1. Open User's project 2. Notice that there are two Text Meshes 3. Notice that they have Box Collider Component ... Read more
Memory leak in Texture2D.PackTextures() when padding is set to 1
Steps to reproduce: 1. Download the attached project and open "TestScene" scene 2. Enter play mode Results: Editor freezes and star... Read more
Using the Default-Skybox material as a Skybox Material causes iOS and tv...
If you attempt to build for iOS or tvOS using the Default-Skybox material as a Skybox Material, the build will fail with the followi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Lights with Cookies generate Cookie Atlas and increase Memory usage every time when Play mode is entered
- Crash on mono_traverse_object_internal when exiting Play mode on a specific project
- Camera prefab shows up in overrides after upgrade when game view is changed to Simulator
- Prefab Override context menu does not appear when changing attributes on a Terrain Component
- Particles are visible through Mesh when Sprite-Lit-Default Material is used