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Texture2D creation fails and throws unintuitive error message when using...
How to reproduce: 1. Open Tester-submitted project (TextureInitFail.zip) 2. Open "SampleScene.unity" scene 3. Play the scene 4. Obse... Read more
Setting "Default Behavior Mode" to "2D" breaks HDR rendering
Steps to reproduce: 1. Download RenderDoc and install it on your machine (if you don't have it already) 2. Open attached project 3. ... Read more
Using PackTextures padding invokes artifacts
To reproduce: 1. Open Unity 2. Open attached project 3. Open "test" scene Expected result: In "Scene" window you will see shapes ... Read more
Render texture renders black when resolution line count is higher than 2731
Reproduction steps: 1. Open repro project attached in comment 2. Open scene "PackingTest", hit play 3. Select object "AppManager" an... Read more
Standalone of Viking Village looks slightly darker with Metal than with ...
Standalone of Viking Village looks slightly darker with Metal than with GLCore API. 1. What happened Imported the Viking Village p... Read more
Graphics.DrawMesh does not handle mirror (negative scale) transforms wel...
Steps to reproduce: 1. Open attached project 2. Open scene "Exmaple" 3. Select "Main Camera" and notice that Scale specified in Dra... Read more
Sprites become pink after playing the scene
Reproduction steps: 1. Open "Test001" project 2. Open "Test" scene 3. Drag and drop "runningcat" sprite to scene view 4. Run the sce... Read more
[Mesh] 'Optimize Game Objects' loses skinning
Steps to reproduce: 1. Open the attached project 'bug' 2. Open the scene 'test' 3. Search 'Bone_Ammo_MasterA' in the Hierarchy and t... Read more
Cannot use multiple materials on a single sub-mesh when static batching ...
How to reproduce: 1. Open attached project "case_1137194-StaticBatchingIssue" and scene "StaticBatchScene" 2. Enter Play Mode 3. Obs... Read more
Vertex clamping for shadow maps causes artifacts
Vertex clamping for shadow maps causes artifacts when large and scaled up objects are used. To reproduce: 1. Open the project, att... Read more
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