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0
votes
By Design

Texture2D creation fails and throws unintuitive error message when using...

Graphics - General

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Jun 13, 2018

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Version/s: 2018.1.0a2, 2018.1.1f1

How to reproduce: 1. Open Tester-submitted project (TextureInitFail.zip) 2. Open "SampleScene.unity" scene 3. Play the scene 4. Obse... Read more

0
votes
Fixed

Setting "Default Behavior Mode" to "2D" breaks HDR rendering

Graphics - General

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Aug 11, 2017

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Version/s: 2017.1.0f3

Steps to reproduce: 1. Download RenderDoc and install it on your machine (if you don't have it already) 2. Open attached project 3. ... Read more

2
votes
Fixed

Using PackTextures padding invokes artifacts

Graphics - General

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Apr 04, 2017

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Version/s: 5.6.0f3

To reproduce: 1. Open Unity 2. Open attached project 3. Open "test" scene Expected result: In "Scene" window you will see shapes ... Read more

0
votes
Won't Fix

Render texture renders black when resolution line count is higher than 2731

Graphics - General

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Apr 15, 2018

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Version/s: 2017.3.0f3

Reproduction steps: 1. Open repro project attached in comment 2. Open scene "PackingTest", hit play 3. Select object "AppManager" an... Read more

0
votes
Not Reproducible

Standalone of Viking Village looks slightly darker with Metal than with ...

Graphics - General

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Jul 13, 2016

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Version/s: 5.5.0a3

Standalone of Viking Village looks slightly darker with Metal than with GLCore API. 1. What happened Imported the Viking Village p... Read more

3
votes
Won't Fix

Graphics.DrawMesh does not handle mirror (negative scale) transforms wel...

Graphics - General

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May 04, 2016

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Version/s: 5.3.4f1

Steps to reproduce: 1. Open attached project 2. Open scene "Exmaple" 3. Select "Main Camera" and notice that Scale specified in Dra... Read more

0
votes
Duplicate

Sprites become pink after playing the scene

Graphics - General

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May 05, 2016

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Version/s: 5.4.0b14

Reproduction steps: 1. Open "Test001" project 2. Open "Test" scene 3. Drag and drop "runningcat" sprite to scene view 4. Run the sce... Read more

4
votes
By Design

[Mesh] 'Optimize Game Objects' loses skinning

Graphics - General

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May 06, 2016

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Version/s: 5.3.4p4

Steps to reproduce: 1. Open the attached project 'bug' 2. Open the scene 'test' 3. Search 'Bone_Ammo_MasterA' in the Hierarchy and t... Read more

0
votes
By Design

Cannot use multiple materials on a single sub-mesh when static batching ...

Graphics - General

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Mar 15, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2019.1.0a1, 2019.1.0b5, 2019.2.0a1

How to reproduce: 1. Open attached project "case_1137194-StaticBatchingIssue" and scene "StaticBatchScene" 2. Enter Play Mode 3. Obs... Read more

0
votes
Fixed

Vertex clamping for shadow maps causes artifacts

Graphics - General

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Aug 09, 2017

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Version/s: 2017.1.0f2

Vertex clamping for shadow maps causes artifacts when large and scaled up objects are used. To reproduce: 1. Open the project, att... Read more

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