Search Issue Tracker

3
votes
Fixed

Shader is rendered incorrectly when loaded from an Asset Bundle made in ...

Graphics - General

-

Nov 02, 2019

-

Version/s: 2018.4.0f1, 2018.4.11f1, 2019.2, 2019.3, 2020.1

Steps to reproduce: 1. Open User-supplied project 2. In the "Sample" scene, select 'loader' in the Hierarchy window and in Inspector... Read more

0
votes
By Design

GameObject's outline does not update when the Shader's Vertex value is c...

Graphics - General

-

Nov 01, 2019

-

Version/s: 2018.3.0b9, 2018.4, 2018.4.8f1, 2019.2, 2019.3, 2020.1

How to reproduce: 1. Open the user-attached project's scene-outline-problem scene 2. Select the Sphere GameObject 3. Change the Shad... Read more

0
votes
Not Reproducible

Editor crashes when generating lighting with a specific model in a scene

Graphics - General

-

Oct 15, 2019

-

Version/s: 2018.4.0f1, 2019.2.0a1, 2019.2.9f1, 2019.3.0a1, 2020.1.0a1

How to reproduce: 1. Open attached project "Case_1191582_modelcrashmini.zip" 2. Open "Church01" scene 3. Generate Lighting Expected... Read more

0
votes
Fixed

RenderTextureFormat.DefaultHDR uses RGBA16F in the Editor even when HDR ...

Graphics - General

-

Dec 16, 2019

-

Version/s: 2018.4, 2019.3.0f1, 2020.1

How to reproduce: 1. Open the "DefaultHDRFormat.zip" project 2. Open the "SampleScene" scene 3. Edit > Project Settings > Graphics 4... Read more

0
votes
Fixed

SkinnedMeshRenderer bounds are multiplied by bone scale when "Update Whe...

Graphics - General

-

Dec 16, 2019

-

Version/s: 2017.4, 2018.4, 2019.2, 2019.3, 2019.3.0f3, 2020.1

How to reproduce: 1. Open the attached project ("case_1205853-TriplanarBug.zip") 2. Open the repro scene ("SMRBoundsBug/SMRBounds") ... Read more

0
votes
By Design

Crash on ShaderPropertySheet::UpdateTextureInfo when RenderStaticPreview...

Graphics - General

-

Mar 29, 2020

-

Version/s: 2017.4, 2018.4, 2019.3, 2019.3.1f1, 2020.1, 2020.2

Reproduction steps: 1. Download QA attached project "case_1231726" 2. Delete library 3. Open project 4. Crash with ========== OUTPUT... Read more

0
votes
Fixed

GetBlendShapeIndex returns -1 when Blend Shape delta vector array values...

Graphics - General

-

Jan 24, 2020

-

Version/s: 2018.4.4f1, 2018.4.15f1, 2019.2

Reproduction steps: 1. Open user's attached project "Blend Shape bug" and "SampleScene" 2. Enter Play Mode Expected result: GetBlen... Read more

0
votes
By Design

Different Tangent types result in different vertices count in the same f...

Graphics - General

-

Jan 16, 2020

-

Version/s: 2017.4, 2018.4, 2019.2, 2019.3, 2020.1

Reproduction steps: 1. Open "1211881" project 2. Select "Head" Game Object in the scene 3. In the Inspector click on the "Mesh" sele... Read more

0
votes
Duplicate

Editor crashes at BufferD3D11::EndWrite and GfxDeviceD3D11Base::EndBuffe...

Graphics - General

-

Dec 03, 2019

-

Version/s: 2018.4, 2019.2, 2019.2.8f1, 2019.3, 2020.1

How to reproduce: 1. Open attached project "Projected Grid.zip" and scene "SampleScene" 2. In Hierarchy window, delete all children... Read more

0
votes
By Design

Updated Material properties are not copied to a new instance when they w...

Graphics - General

-

Jan 17, 2020

-

Version/s: 2017.4, 2018.4, 2019.2, 2019.2.0f1, 2019.3, 2020.1

Reproduction steps: 1. Open attached project "1212274_material_lerp" and "SampleScene" 2. Enter Play Mode Expected result: "instanc... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.