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Silent Crash on SetBoneWeights when there are more than 4 bone weights p...
How to reproduce:1. Open attached project (SetWeightsCrashUpdated.zip)2. Enter the Play Mode Reproducible with: 2019.3.0a3, 2019.3.0... Read more
Plugging time into a master node on HDRP crashes Unity
Occurs in SRP Master (commit 1811ed952a)Repro steps:1. Use a project with HDRP2. Create a new PBR or HD Lit shadergraph3. Create a "... Read more
When graphics jobs are enabled ambient calculation seems to be ignored
When graphics jobs are enabled ambient calculation seems to be ignored. To reproduce: 1. Open project.2. Enable Graphics jobs in Pla... Read more
Lightmap texture type is different across thumbnails or previews, platfo...
Texture with Lightmap texture type is different across1. thumbnails / previews / game or scene views2. platforms (Windows and Androi... Read more
CopyTexture_Slice_AllMips crash when copying a compressed Texture2D to a...
Steps to reproduce:1. Open supplied project2. Build and run on Win-Standalone3. Press one of two red buttons at the top Reproduced i... Read more
MSAA render textures + image effects combination not working
Project Steps:1. Select render texture "New Render Texture"2. And change its type to "ARGB Float"3. And back to "ARGB32"4. Notice th... Read more
[Transform] transform.SetSiblingIndex(out of range) should throw an exce...
For consistency with the rest of the API transform.SetSiblingIndex should throw and exception for out of range values. Currently it ... Read more
[Transform] transform.IsChildOf(transform) returns true
Currently returns true (by design in cpp code, the binding method name is IsChildOrSameTransform), the method should probably be ren... Read more
Compute shader is significantly slower in DX12 compared to DX11
How to reproduce:1. Open user-submitted project (ResourceBarrierHandicap.zip)2. Open "SampleScene.unity" scene3. Set DirectX11 as th... Read more
[Deferred] Models with multiple submeshes are forwarded into Depth/Norma...
Steps to reproduce:1. Download Project and open scene "new".2. Press play and open frame bugger3. Navigate to RenderDeferred.Forward... Read more
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