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[Graphics] PlayWay Water isn't rendered in standalone build
To reproduce: 1. Open attached project 2. Build and run Weather Demo scene 3. Notice that water isn't rendered Reproducible with 5... Read more
Material asset icons are inconsistent when duplicating the same material
How to reproduce: 1. Select '1' asset in Project Window 2. Look at the color of the sphere 3. Right-click and reimport 4. Sphere c... Read more
[Win] First StructuredBuffer will be deleted when calling ComputeShader....
Steps to reproduce: 1. Open attached project "973508.zip" 2. Click on "TEST BUFFER/Add numbers" menu item *two identical int array... Read more
Editor crashes on Mesh::RecalculateSubmeshBoundsInternal when changing S...
How to reproduce: 1. Open the user's attached "SubmeshBug.zip" project 2. Load the "SampleScene" 3. Select the "Mesh" GameObject in ... Read more
Project crashes on opening in ShaderLab::IntShader::PostLoad(Shader*)
How to reproduce: 1. Open the attached Probuilder2.2.zip project ===Crash occurs=== Reproducible wtih: 2019.2.7f2 Not reproduci... Read more
Render texture renders black when resolution line count is higher than 2731
Reproduction steps: 1. Open repro project attached in comment 2. Open scene "PackingTest", hit play 3. Select object "AppManager" an... Read more
MSAA render textures + image effects combination not working
Project Steps: 1. Select render texture "New Render Texture" 2. And change its type to "ARGB Float" 3. And back to "ARGB32" 4. Notic... Read more
[Transform] transform.SetSiblingIndex(out of range) should throw an exce...
For consistency with the rest of the API transform.SetSiblingIndex should throw and exception for out of range values. Currently it ... Read more
[Transform] transform.IsChildOf(transform) returns true
Currently returns true (by design in cpp code, the binding method name is IsChildOrSameTransform), the method should probably be ren... Read more
[Deferred] Models with multiple submeshes are forwarded into Depth/Norma...
Steps to reproduce: 1. Download Project and open scene "new". 2. Press play and open frame bugger 3. Navigate to RenderDeferred.Forw... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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