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0
votes
Duplicate

Texture2DArray.Apply() fails to free texture's system memory after uploa...

Graphics - General

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Mar 17, 2017

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Version/s: 5.5.2f1

To reproduce: 1. Download and open attached "TestTextureArray2.zip (4.8 MB)" project. 2. Open "main" scene. 3. Enable "LoadTextureA... Read more

0
votes
Fixed

Rendering particles in Command Buffer spams errors

Graphics - General

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Nov 04, 2016

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Version/s: 5.4.2f2

Steps to reproduce: 1) Download and open attached project "repro_848314.zip" 2) Open scene "DensityParticles" 3) Either play it or s... Read more

0
votes
Fixed

[GLCORE][OSX] Refreshing editor causes artifacts for fonts

Graphics - General

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Nov 16, 2015

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Version/s: 5.4.0a2

Steps: 1. Open any unity project. 2. Create unity script (with right click in Assets ->Create->C# Script) 3. And when you click en... Read more

0
votes
Not Reproducible

UI Essentials Lightning demo scene: "Invalid memory pointer" and "allocC...

Graphics - General

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Nov 16, 2015

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Version/s: 5.4.0a2

Regression from Version 5.3.0f1 (b948b362cb65) Repro: 1. Import "Unity Essentials/Unity Samples: UI" 2. Run "Lightning" scene ==> A... Read more

0
votes
Not Reproducible

[PreviewRenderUtility] Unity freezes when calling Render() on a preview ...

Graphics - General

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Oct 25, 2017

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Version/s: 5.6.3p1

How to reproduce: 1. Open the attached "RenderFreeze" project 2. Go to "Bug Reproduction" (custom menu item) --> and click on "Force... Read more

0
votes
Fixed

Crash in VariableBoneCountWeights::ReorderVertices when setting Max Bone...

Graphics - General

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Jan 13, 2020

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Version/s: 2019.2, 2019.3, 2020.1, 2020.1.0a18

How to reproduce: 1. Open user-submitted project (8BonesCrash) 2. Select the mount.fbx asset 3. In the import settings navigate to t... Read more

0
votes
Fixed

[Mobile] If 'Clear Flags' option is set to 'Don't Clear' on camera the w...

Graphics - General

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Jun 15, 2016

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Version/s: 5.3.5f1

Steps to reproduce: 1) Open the attached project. 2) Attach scene 'Main' to build. 3) Deploy to Android device or iOS device via Xco... Read more

0
votes
Fixed

[HDRP] Wrong CameraType of "Preview Camera"

Graphics - General

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May 03, 2018

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Version/s:

The CameraType value of "Preview Camera" is CameraType.Game instead of CameraType.Preview Here the code to test it: Code (CSharp):... Read more

0
votes
Won't Fix

[LWRP] "GLSL compilation failed" exception is thrown on switching Graphi...

Graphics - General

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Jul 10, 2019

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Version/s: 2019.3.0a1, 2019.3.0a9

"GLSL compilation failed" exceptions are thrown after restarting the editor on changing Graphics APIs to OpenGLES2 in LWRP project. ... Read more

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