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[GLCORE][GLLEGACY] Setting matrix for material is not working
Info: It seems that setting matrix material is somehow ignored in open gl core. This bug also happens in open gl legacy. In scene "... Read more
Frame Debugger does not display all additional Shader keywords when debu...
How to reproduce: 1. Open the user-submitted project(ShaderKeywords) 2. Build the project as a Development Build and open it 3. Back... Read more
Graphics.DrawMeshInstanced shadows are not rendered
To reproduce: 1. Open attached project. 2. Open "testgrass" scene and press Play. Expected result: Objects cast shadows. Actual res... Read more
Assertion failed: 'IsNormalized(normal)' from the light culling code
To reproduce: 1. Download attached project "CamaroDemo17.zip" and open in Unity Expected Result: In Console, no error occurs Actua... Read more
Demo scene of package "Tiles of War" rendered incorrectly
- Open an empty project - Import Standard Assets - Import a package from Asset Store "Tiles of War" by Voxel Frog - Open Demo scene ... Read more
UI Essentials Lightning demo scene: "Invalid memory pointer" and "allocC...
Regression from Version 5.3.0f1 (b948b362cb65) Repro: 1. Import "Unity Essentials/Unity Samples: UI" 2. Run "Lightning" scene ==> A... Read more
Mesh assets that have a serialization version of 6 don't import properly...
Steps to reproduce: 1. Create a new project in 2017.4 2. Import user attached TestMeshSerializedVersion6.asset 3. Check the imported... Read more
Light CommandBuffer global shader properties regression in 5.2
Looks like multi-threading preparations of shadow map rendering has broken the ability to set globals from shadowmap related command... Read more
[Textures] RGBA Compressed PVRTC 2/4bit texture with compression quality...
To Reproduce: 1. Open the attached project and change platform to iOS. 2. Add of the textures in the project to a plane (make sure ... Read more
Windows 64bit Standalone player freezes after 30-90 minutes of play time
Reproduction steps: 1. Open project attached(Unity.zip) or just run built standalone player (build.zip) and go to step 5. 2. Select ... Read more
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