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1
votes
Won't Fix

GL viewport is wrongly scaled when there's a camera which has a partial ...

Graphics - General

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Jul 22, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.0a1, 2019.1.9f1, 2019.2.0a1, 2019.3.0a1

How to reproduce: 1. Open attached project "Test.zip" and scene "Main" 2. Enter Play mode 3. In Hierarchy window, select "Camera #2... Read more

0
votes
Fixed
0
votes
Fixed

[Win]Crunched Cubemaps crash Editor and DX11 Standalone

Graphics - General

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Jun 29, 2015

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Version/s: 5.1.1f1

-e: as per title -repro --open attached project --try reimporting the "Day Sun Low HorizonRich_Paladin" cubemap --NOTICE editor cra... Read more

0
votes
Not Reproducible

[SRP] [Question] Scene Mask

Graphics - General

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Jul 11, 2018

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Version/s:

SRP Repo: Issue #1204 Hey! I've been experimenting with the new ScriptableRenderPipeline and I'm trying to work out how to render ... Read more

0
votes
Fixed

SketchUp object which is in the invisible layer, imported to Unity becom...

Graphics - General

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Jan 06, 2017

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Version/s: 5.5.0f3

Reproduction steps: 1. Open the attached file 'case867782'; 2. Open the scene 'testScene'; 3. Observe the scene window; 4. Open 'tes... Read more

0
votes
Fixed

Activated second display is not rendering when running the project in St...

Graphics - General

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Nov 09, 2018

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Version/s: 2019.1.0a9

To reproduce: 1. Open attached project "physicsRaycasterBug.zip" 2. Build for Standalone and run 3. When ran, observe results with d... Read more

1
votes
Fixed

[UI] Post processing effects and skybox toggle is disabled in new and ex...

Graphics - General

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Feb 24, 2020

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Version/s: 2020.1.0a24

Steps to reproduce: 1. Create a new project or open an existing one 2. Notice that post processing toggle in the scene view is disa... Read more

0
votes
By Design

Standalone player can not be launched with -force -vulkan if Auto Graphi...

Graphics - General

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Jul 12, 2017

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Version/s: 5.6.2f1

Reproduction steps: 1. Download project attached. 2. Build standalone player and make sure that Auto Graphics API is marked. 3. Open... Read more

0
votes
Not Reproducible

Calling Mesh.subMeshCount = 0 crashes the Editor in MeshRenderingData::E...

Graphics - General

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Oct 17, 2017

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Version/s: 2017.1.0f3

To reproduce: 1. Open the project, attached by the tester (subMeshCountCrash.zip) 2. Open the "scene" scene 3. Enter Play mode 4. P... Read more

0
votes
Fixed

[GLES][GLCORE] DepthOfField deosn't work

Graphics - General

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Jul 21, 2015

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Version/s: 5.1.2f1

Info: Depth of Field from standard package doesn't work as it should be in opengl core it only whitens the area. Other post effect ... Read more

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