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0
votes
Fixed

[HDRP] Wrong CameraType of "Preview Camera"

Graphics - General

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May 03, 2018

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Version/s:

The CameraType value of "Preview Camera" is CameraType.Game instead of CameraType.Preview Here the code to test it: Code (CSharp):if... Read more

0
votes
Won't Fix

[Memory] - 5.4 : Unity crashed when leaving play mode

Graphics - General

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Jun 07, 2016

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Version/s: 5.4.0b16

Description:Crash after leaving play mode, unsure of the exact cause. User is getting a different crash then the crash I get. I get ... Read more

0
votes
By Design

Mesh UV's get corrupted in Player

Graphics - General

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May 20, 2016

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Version/s: 5.3.5f1

Built scenes display some meshes incorrectly due to UV's getting corrupted. No issue visible when in Editor mode. Steps to reproduce... Read more

1
votes
By Design

[CommandBuffer] No shadows are cast via DrawProcedural unless there is a...

Graphics - General

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Apr 13, 2016

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Version/s: 5.4.0b14

Steps to reproduce: 1. Open attached project2. Open scene "SkinnedMeshInstanceTests" and run it3. Notice that there are no shadows c... Read more

3
votes
Fixed

AsyncGPUReadback.RequestIntoNativeArray() crashes Unity when trying to r...

Graphics - General

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Oct 27, 2019

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Version/s: 2019.3.0a5, 2019.3.0b8, 2020.1

How to reproduce:1. Open the attached project(Test ref AsyncGPUReadback) using the EnvIronman VM(optional, more information in Edit)... Read more

0
votes
Fixed

Unity Editor crashes sometimes after entering Play Mode when the experim...

Graphics - General

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Aug 07, 2019

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Version/s:

Unity Editor crashes sometimes after entering Play Mode when using ray tracing effects. 1. What happened Unity Editor crashes someti... Read more

0
votes
Fixed

[Graphics] Too dark screen on DX11 when non-native fullscreen resolution...

Graphics - General

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Jun 10, 2015

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Version/s: 5.1.0f3

Steps to reproduce: 1. Open the attached project2. Build the project for Windows standalone3. Run the project, select the resolution... Read more

0
votes
Won't Fix

Editor crashes on Mesh::RecalculateSubmeshBoundsInternal when changing S...

Graphics - General

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Mar 01, 2020

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Version/s: 2019.3.0b1, 2019.3.2f1, 2020.1, 2020.2

How to reproduce:1. Open the user's attached "SubmeshBug.zip" project2. Load the "SampleScene"3. Select the "Mesh" GameObject in the... Read more

0
votes
Fixed

Vertex clamping for shadow maps causes artifacts

Graphics - General

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Aug 09, 2017

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Version/s: 2017.1.0f2

Vertex clamping for shadow maps causes artifacts when large and scaled up objects are used. To reproduce: 1. Open the project, attac... Read more

0
votes
Won't Fix

duplicating prefabs children causes other prefabs children to change mat...

Graphics - General

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Aug 22, 2016

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Version/s: 5.4.0f3

Steps to reproduce (or watch gif):1. Open attached project "test08.zip"2. Open "test" scene3. Select "Cube (1)/Sphere"4. Add "red" m... Read more