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0
votes
Fixed

Crash in VariableBoneCountWeights::ReorderVertices when setting Max Bone...

Graphics - General

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Jan 13, 2020

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Version/s: 2019.2, 2019.3, 2020.1, 2020.1.0a18

How to reproduce: 1. Open user-submitted project (8BonesCrash) 2. Select the mount.fbx asset 3. In the import settings navigate to t... Read more

0
votes
Won't Fix

Rendering a mesh using different vertices with same uv-coordinates rend...

Graphics - General

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Jul 19, 2017

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Version/s: 5.6.0f3

To reproduce: 1. Open the project, attached by the user (SameUVWithPointFilter.zip) 2. Open the "MainScene" scene 3. Enter Play mod... Read more

0
votes
By Design

High coordinate values in Object Transfrom causes their meshes to become...

Graphics - General

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Sep 26, 2016

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Version/s: 5.4.1f1

Reproduction steps: 1. Open the attached project in Unity 2. Focus the editor view on the sphere object 3. Move around using your mo... Read more

0
votes
Fixed

Compute shader is significantly slower in DX12 compared to DX11

Graphics - General

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Apr 12, 2018

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Version/s: 2018.1.0b12

How to reproduce: 1. Open user-submitted project (ResourceBarrierHandicap.zip) 2. Open "SampleScene.unity" scene 3. Set DirectX11 as... Read more

0
votes
Fixed

[Visualisation] Crash in Camera::DestroyEditorCamera when opening Cluste...

Graphics - General

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Dec 11, 2015

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Version/s: 5.4.0a6

To reproduce: 1. Open attached project 2. Open scene 1 3. Let it bake 4. Open clustering view 5. Crash in RenderNodeQueue::Cleanup o... Read more

0
votes
By Design

Textures break when GenerateMipMaps is disabled with Max Size set to 819...

Graphics - General

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Apr 05, 2018

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Version/s: 2017.3.1p3

Steps to reproduce: 1. Open user attached project 2. Select R0010890.jpg 3. Turn off GenerateMipMaps 4. Make sure that Non-Power of ... Read more

0
votes
Duplicate

Texture2DArray.Apply() fails to free texture's system memory after uploa...

Graphics - General

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Mar 17, 2017

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Version/s: 5.5.2f1

To reproduce: 1. Download and open attached "TestTextureArray2.zip (4.8 MB)" project. 2. Open "main" scene. 3. Enable "LoadTextureA... Read more

0
votes
By Design

Material properties animated by animation clips can't be shared with oth...

Graphics - General

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May 23, 2015

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Version/s: 5.0.2f1

To reproduce: 1. Open attached project 2. Open Main scene 3. Press play 4. Observe that the sphere pulses from white to red and ba... Read more

0
votes
Fixed

Crash in Mesh::CalculateBoneBindPoseBounds when attempting to use a Skin...

Graphics - General

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Dec 26, 2019

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Version/s: 2019.3.0a11, 2020.1, 2020.1.0a17

How to reproduce: 1. Open user-submitted project (custom vertex format-757826) 2. Open the SampleScene 3. Enter Play Mode Expected ... Read more

0
votes
Fixed

Vulkan renderer turns V Sync on when it should be off

Graphics - General

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Mar 21, 2018

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Version/s: 2018.2.0a5

The Vulkan renderer doesn't seem to respect the V Sync Quality Settings properly. When you turn V Sync off in a Vulkan player the FP... Read more

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