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0
votes
By Design

CommandBuffer.Blit(RenderTargetIdentifier, RenderTargetIdentifier, Mater...

Graphics - General

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Jun 19, 2019

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Version/s: 2018.1.0a1, 2018.3.0a1, 2018.3.14f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open the attached project2. Open the "demo.unity" scene3. Enter Play mode Expected result: Both Render Textures ... Read more

0
votes
Fixed

Opening the specific scene crashes the Editor in RenderingCommandBuffer:...

Graphics - General

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May 17, 2018

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Version/s: 2018.1.0f2

To reproduce: 1. Open the project, attached by the user (WeatherMaker.zip) Expected: the Editor doesn't crash Reproduced in 2017.2.3... Read more

0
votes
Fixed

Editor crashes in "GfxDevice::BeginRenderPass" if RenderPass.SubPass doe...

Graphics - General

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Feb 14, 2018

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Version/s: 2018.1.0b6

How to reproduce:1. Download attached project file2. Open with Unity Actual result: The editor crashes if the Scriptable Rendering P... Read more

0
votes
By Design

[SRP] Overriding RenderState with RenderStateBlock and RenderStateMapping

Graphics - General

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Jan 25, 2018

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Version/s: 2018.1.0b4

Steps:1. Open repro scene SRP022. Observe game view There are 3 sets of objects from left to right, each contains : OPAQUE capsule-Z... Read more

0
votes
Fixed

[Editor] "Missing Assembly Reference" Exception is thrown when creating ...

Graphics - General

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Jan 29, 2018

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Version/s: 2018.1.0b5

"Missing Assembly Reference" Exception is thrown when creating a build with Light Weight Preview Template. Prerequisites: Test with ... Read more

0
votes
Not Reproducible

[iOS] "Optimize Mesh Data" strips away UV lightmap which is used in the ...

Graphics - General

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May 29, 2018

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Version/s: 2018.1.0a1, 2018.1.1f1

Reproduction steps:1. Open the attached project "texcoord lm.zip";2. Build both scenes for iOS;3. Open the project on the device;4. ... Read more

0
votes
Duplicate

[Graphics General] Textures are not rendered with ScriptableRenderPipeli...

Graphics - General

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Mar 22, 2018

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Version/s: 2018.1.0b12

Textures are not rendered with ScriptableRenderPipeline when build created with WebGL/Facebook WebGL player using OpenGLES3 Graphics... Read more

0
votes
Fixed

Editor crashes in Material::UpdateHashesOnPropertyChange when opening th...

Graphics - General

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Mar 13, 2018

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Version/s: 2018.1.0b10

To reproduce: 1. Download the Fontainebleau_Photogrammetry_Demo_Project2. Open the Video_Timeline scene3. Enter Play mode Expected: ... Read more

1
votes
By Design

Memory is not deallocated immediately after Texture2D object was deleted

Graphics - General

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Feb 07, 2020

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Version/s: 2018.1.0a1, 2019.2.19f1, 2019.3, 2020.2

Reproduction steps:1. Open the attached case "case_1217907"2. Click on the "Test" > "Texture Memory Test" in the menu bar3. Open ... Read more

0
votes
Won't Fix

[Mac 10.12] Artifacts appear while using hard shadows and Metal API

Graphics - General

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Mar 19, 2018

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Version/s: 2018.1.0b1, 2018.1.0b12

Artifacts appear while using hard shadows on Metal API. This happens only on Mac 10.12 Steps to reproduce:1) Open attached project.2... Read more

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