Search Issue Tracker
AsyncGPUReadback.RequestIntoNativeArray() crashes Unity when trying to r...
How to reproduce:1. Open the attached project(Test ref AsyncGPUReadback) using the EnvIronman VM(optional, more information in Edit)... Read more
Crash on generating lighting in a scene with meshes that doesn't have UVs
Reproduction steps:1. Open the project attached by the user2. Open "chillroom broken"3. Click "Generate Lighting" in the Lighting Wi... Read more
UV maps are corrupted for static objects with custom shader when Static ...
Steps to reproduce: 1) Download attached project and open in Unity2) Make sure Static Batching is enabled in Player Settings3) Gener... Read more
Checking/Unchecking "Mipmaps" breaks the mipmaps
To reproduce:1. Open attached project2. Open Test scene3. Select cubemap_arctic in project view4. Check/Uncheck Mipmaps checkbox and... Read more
Forward renderer fails to render objects front to back and fails to batc...
How to reproduce:1. Download attached project file and open "Main" scene2. Open the Frame Debugger3. Notice all jobs correctly batch... Read more
Crash on VFXTextureGenerator::ComputeSignalCurve or Gradient::EvaluateHD...
Reproduction steps:1. Open the attached project ("1220947.zip")2. Open "CrashScene" Scene Reproducible with: 2019.2.0a7 (VFX 4.3.0),... Read more
Errors are thrown when model's "Scale Factor" is a high value and the In...
How to reproduce:1. Open attached project "ScaleFactorErrors.zip" and scene "SampleScene"2. In Project window, select "Ball" object3... Read more
Procedural textures get corrupted after changing some Player settings
To reproduce: 1. Open attached project.2. Open Demo scene.3. Go Edit -> Project Settings -> Player4. Switch Color Space option... Read more
[HDRP] [Template] Android/WebGL/IOS build fails on making a project in H...
Android player fails to build on making a project in HighEnd SRP template. When making a build with colour space Gamma,build fails w... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
- Long asset names cause overlap with the “Find” function in search result tabs