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Changing display resolution while game is running does not adjust full s...
Steps to reproduce: 1. Open attached project. 2. Build a game for PC standalone platform and run it. 3. If the game is not running ... Read more
Editor crashes when converting Legacy render pipeline to LWRP
Reproduction steps: 1. Download user's project and open in Unity 2. Go to Edit -> Project Settings -> Graphics 3. Set Scriptable Ren... Read more
Checking/Unchecking "Mipmaps" breaks the mipmaps
To reproduce: 1. Open attached project 2. Open Test scene 3. Select cubemap_arctic in project view 4. Check/Uncheck Mipmaps checkbo... Read more
Editor crashes on Mesh::RecalculateSubmeshBoundsInternal when changing S...
How to reproduce: 1. Open the user's attached "SubmeshBug.zip" project 2. Load the "SampleScene" 3. Select the "Mesh" GameObject in ... Read more
Texture2D.PackTextures() changes size of the sprites even if maximumAtla...
To reproduce: 1. Open attached Unity project "PackTexturesBug.zip" 2. Open "main" scene 3. Go into Play Mode Expected result: The ... Read more
[Standalone] Native resolution is shown instead of current resolution wi...
Reproduction steps: 1. Open and build attached Unity project. 2. Click Alt + Enter to enter full screen mode. 3. Take screenshot wit... Read more
[OSX] Native rendering plugin written in C crashes editor
To reproduce: 1. Open project 2. Play scene Expected: rotating triangle in the center of the scene will be rendered Actual: editor ... Read more
Procedural textures get corrupted after changing some Player settings
To reproduce: 1. Open attached project. 2. Open Demo scene. 3. Go Edit -> Project Settings -> Player 4. Switch Color Space option b... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Freeze/crash with multiple StackTraces when opening a specific project
- Crash on TypeContainer<int>::rtti when deleting a Render Texture that is used by the Main Camera
- Multiple ArgumentExceptions are thrown when adding a VisualTreeAsset with Sprite Glyphs to a UIDocument
- Color Node Alpha slider displays incorrect value when viewed in Shader Graph
- Player unresponsive when building a specific project with Autoconnect Profiler enabled