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Changing display resolution while game is running does not adjust full s...
Steps to reproduce: 1. Open attached project. 2. Build a game for PC standalone platform and run it. 3. If the game is not running ... Read more
Editor crashes when converting Legacy render pipeline to LWRP
Reproduction steps: 1. Download user's project and open in Unity 2. Go to Edit -> Project Settings -> Graphics 3. Set Scriptable Ren... Read more
Checking/Unchecking "Mipmaps" breaks the mipmaps
To reproduce: 1. Open attached project 2. Open Test scene 3. Select cubemap_arctic in project view 4. Check/Uncheck Mipmaps checkbo... Read more
Editor crashes on Mesh::RecalculateSubmeshBoundsInternal when changing S...
How to reproduce: 1. Open the user's attached "SubmeshBug.zip" project 2. Load the "SampleScene" 3. Select the "Mesh" GameObject in ... Read more
Texture2D.PackTextures() changes size of the sprites even if maximumAtla...
To reproduce: 1. Open attached Unity project "PackTexturesBug.zip" 2. Open "main" scene 3. Go into Play Mode Expected result: The ... Read more
[Standalone] Native resolution is shown instead of current resolution wi...
Reproduction steps: 1. Open and build attached Unity project. 2. Click Alt + Enter to enter full screen mode. 3. Take screenshot wit... Read more
[OSX] Native rendering plugin written in C crashes editor
To reproduce: 1. Open project 2. Play scene Expected: rotating triangle in the center of the scene will be rendered Actual: editor ... Read more
Procedural textures get corrupted after changing some Player settings
To reproduce: 1. Open attached project. 2. Open Demo scene. 3. Go Edit -> Project Settings -> Player 4. Switch Color Space option b... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Particle System Trail module creates Trails with a lighter coloring than the particles when the Color Space is set to Linear
- Crash on "DynamicBranchState::PrepareState" when entering the Play Mode with a shader variant collection that has a shader with a "dynamic_branch" keyword
- Crash on "in __pthread_kill" when running the built application that has UNITY_EDITOR scripting symbol in conditional compilation
- Fix for 2022.3.X: Flickering of HDRP Directional Light shadows with DirectionalMixedCachedShadows when in an Entities Graphics rendered Subscene
- "Objects are trying to be loaded during a domain backup." errors on entering Playmode