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0
votes
Fixed

TextureArrays are slow to view in inspector, and also crash if Crunch te...

Graphics - General

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May 09, 2019

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Version/s: 2019.2.0a12, 2019.2.0a14, 2019.3.0a1

How to reproduce:1. Open the user-submitted project ("BugReports.zip")2. Open the "textureArrayBugs" scene and in the Hierarchy Wind... Read more

0
votes
By Design

Mesh Filters within Blender files are not recognized in Cloud Builds mak...

Graphics - General

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Dec 27, 2017

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Version/s: 2017.3.0f3

Steps to reproduce:1. Open QA's attached project2. Open scene "1" in Assets folder3. Add the opened scene to the Build Settings4. Pu... Read more

0
votes
Fixed

Rendering corruption when using Vulkan

Graphics - General

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Nov 29, 2017

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Version/s: 2017.3.0f1

Rendering corruption when using Vulkan Download the Viking Village from the A$ and build a player setting Vulkan as the primary API.... Read more

0
votes
Fixed

Compute shader is significantly slower in DX12 compared to DX11

Graphics - General

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Apr 12, 2018

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Version/s: 2018.1.0b12

How to reproduce:1. Open user-submitted project (ResourceBarrierHandicap.zip)2. Open "SampleScene.unity" scene3. Set DirectX11 as th... Read more

0
votes
Fixed

Mesh assets that have a serialization version of 6 don't import properly...

Graphics - General

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Oct 09, 2018

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Version/s: 2018.2.4f1

Steps to reproduce:1. Create a new project in 2017.42. Import user attached TestMeshSerializedVersion6.asset3. Check the imported fi... Read more

0
votes
Won't Fix

Optimize Mesh Data incorrectly strips vertex color when Mesh is loaded f...

Graphics - General

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Feb 23, 2017

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Version/s: 5.5.1p4

To reproduce: 1.Download and open attached project.2.Open "VertexAlphaSceneLoader" Scene.3.Go to Assets->AssetBundles/Simulation ... Read more

0
votes
Fixed

Blue highlight is not available for Contribute and Receive GI in Mesh Re...

Graphics - General

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Aug 27, 2019

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Version/s: 2019.3.0b1

Blue highlight is not available when changes are made to Contribute GI, Receive GI, Lightmap parameters and Optimize realtime UVs in... Read more

0
votes
Fixed

Can't assign a cube render texture as a cookie to a point light

Graphics - General

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Feb 08, 2018

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Version/s:

Steps to reproduce:- Open "Test" Scene in attached project- Select the point light- Try to assign "Cookie_Cube_RT" in the Cookie fie... Read more

0
votes
Won't Fix

Editor crashes on Mesh::RecalculateSubmeshBoundsInternal when changing S...

Graphics - General

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Mar 01, 2020

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Version/s: 2019.3.0b1, 2019.3.2f1, 2020.1, 2020.2

How to reproduce:1. Open the user's attached "SubmeshBug.zip" project2. Load the "SampleScene"3. Select the "Mesh" GameObject in the... Read more

0
votes
Fixed

Texture2DArray.Apply(makeNoLongerReadable: true) doesn't free heap memory

Graphics - General

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Jun 09, 2017

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Version/s: 5.6.1f1

How to reproduce:1. Open user provided project2. Build standalone or to mobile device3. Inspect heap memory Expected behaviour: Usin... Read more

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