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[Mobile] If 'Clear Flags' option is set to 'Don't Clear' on camera the w...
Steps to reproduce:1) Open the attached project.2) Attach scene 'Main' to build.3) Deploy to Android device or iOS device via Xcode.... Read more
[Skinning] Perf problems with GPU skinning on high poly meshes, when the...
Steps to reproduce: 1. Downlaod and import attached project. (Animation-Lag.zip)2. Play in fullscreen mode.3. Move mouse around. Exp... Read more
[Transform] transform.SetSiblingIndex(out of range) should throw an exce...
For consistency with the rest of the API transform.SetSiblingIndex should throw and exception for out of range values. Currently it ... Read more
Frame debugger does not handle render plugins
To reproduce:1. Open the unity render plugin demo ( http://docs.unity3d.com/uploads/Examples/RenderingPluginExample45.zip) with a 32... Read more
Project crashes on opening in ShaderLab::IntShader::PostLoad(Shader*)
How to reproduce:1. Open the attached Probuilder2.2.zip project===Crash occurs=== Reproducible wtih: 2019.2.7f2 Not reproducible wit... Read more
[Crash] crash when reinstalling gfx driver
1) Open the editor2) Roll back Nvidia driver. http://www.nvidia.com/object/driver_rollback.html3) Observe the editor crash4) Open ed... Read more
Scrolling second texture tiling and offset value constantly with animati...
The repo scene has the animation to scroll the 2 layers of texture's tiling and offset values on material, with constant speed (line... Read more
Editor crashes on Mesh::RecalculateSubmeshBoundsInternal when changing S...
How to reproduce:1. Open the user's attached "SubmeshBug.zip" project2. Load the "SampleScene"3. Select the "Mesh" GameObject in the... Read more
Crash after conversion into Normal Map via grayscale at FreeImage_MakeTh...
Reproduction steps:1. Open the attached project (871719-TestProject.zip)2. Select the texture in Project dialog3. Select Texture typ... Read more
Anti-aliasing has no effect
Anti-aliasing has no effect. To reproduce:- Open attached project and launch "scene-directional" scene- Go to Quality Setting and se... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components
- Flickering bright white dots in the Scene when the Android Platform is selected and DX11 Graphics API is used with Iris(R) Xe Graphics GPU
- Inconsistent capitalization and misaligned text in multiple query blocks in Search window