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Splash screen resources are not unloaded from memory
How to reproduce: 1. Open the attached project (1186265test.zip) 2. Build and run the project (make sure Development Build is enable... Read more
Viewing HDR through the SceneView or GameView doesn't work
1. Create an HDR scene. 2. Open the editor and view it through the game view or scene view with an HDR monitor. 3. Build the scene a... Read more
[Editor] Cannot change Graphics API's if platform is set to something ot...
1. Open attached or new project 2. Switch to Android or iOS platform 3. Try to remove OpenGLES3/Vulkan Graphics API or change their ... Read more
[3D with Extras] Editor crashes on creating a new scene
Editor crashes on creating a new scene Steps to repro: 1. Create a new project 3D with Extras. 2. File > New Scene. 3. Press "Con... Read more
Cameras & Reflection Probes with Culling Masks set to Nothing are proces...
Reproduction steps: 1. Open project in "CullingAndUpdate.zip" 2. Notice that "SkyboxCamera" and "Reflection Probe" have their Cullin... Read more
Culling performance regression when spawning a large amount of primitive...
How to reproduce: 1. Open the "SampleScene" Scene in the attached "1217274.zip" project 2. Open the Profiler window 3. Ensure that M... Read more
Crash on VFXTextureGenerator::ComputeSignalCurve or Gradient::EvaluateHD...
Reproduction steps: 1. Open the attached project ("1220947.zip") 2. Open "CrashScene" Scene Reproducible with: 2019.2.0a7 (VFX 4.3.... Read more
[UI] Post processing effects and skybox toggle is disabled in new and ex...
Steps to reproduce: 1. Create a new project or open an existing one 2. Notice that post processing toggle in the scene view is disa... Read more
Editor crashes on RtlUserThreadStart when loading RenderDoc
Reproduction steps: 1. Open the user's attached "renderdoc bug repro.zip" project 2. Right-click on the Scene view tab 3. Select the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL