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0
votes
By Design

[TEXTURE] Png file in Import settings/Texture Format is set to RGB Compr...

Graphics - General

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Dec 03, 2019

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Version/s: 2017.4, 2019.2.8f1, 2020.1

How to reproduce: 1. Open the attached DXT1CrunchedTest.zip project 2. Go to the Project window and select RandomStart.png 3. Inspec... Read more

0
votes
Active

Mesh Inspector becomes slow to use when inspecting a large Mesh with Ble...

Graphics - General

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Dec 13, 2019

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Version/s:

Steps to reproduce: 1. Open the attached project 2. Select the "RigidComplex" asset in the Project panel 3. Click the arrow to its r... Read more

0
votes
Fixed

RenderTextureFormat.DefaultHDR uses RGBA16F in the Editor even when HDR ...

Graphics - General

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Dec 16, 2019

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Version/s: 2018.4, 2019.3.0f1, 2020.1

How to reproduce: 1. Open the "DefaultHDRFormat.zip" project 2. Open the "SampleScene" scene 3. Edit > Project Settings > Graphics 4... Read more

0
votes
Not Reproducible

Memory leak in a specific built project causes the Player to eventually ...

Graphics - General

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Nov 05, 2019

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Version/s: 2019.2, 2019.2.11f1

How to reproduce: 1. Download the linked project 'Built Game.zip' 2. Launch the project (Ultra settings) with '-logFile Player.log' ... Read more

0
votes
Active

SkinnedMeshRenderer bounds are multiplied by bone scale when "Update Whe...

Graphics - General

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Dec 16, 2019

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Version/s: 2017.4, 2018.4, 2019.2, 2019.3, 2019.3.0f3, 2020.1

How to reproduce: 1. Open the attached project ("case_1205853-TriplanarBug.zip") 2. Open the repro scene ("SMRBoundsBug/SMRBounds") ... Read more

2
votes
By Design

Static batching changes Normal map on GameObjects when negative values a...

Graphics - General

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Dec 13, 2019

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Version/s: 2017.4, 2019.3.0f3, 2020.1

How to reproduce: 1. Open the attached "1205209.zip" project 2. Open the SampleScene Scene 3. Enter Play Mode 4. Observe the two Cub... Read more

0
votes
Fixed

Editor crashes on prcore::BlitImage when changing Texture Shape to Cube ...

Graphics - General

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Jan 05, 2020

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Version/s: 2017.4, 2019.3.0f3, 2020.1

How to reproduce: 1. Open the attached project "case_1209431" 2. Select the "StandardCubeMap.hdr" file in the Project window 3. Chan... Read more

0
votes
Fix In Review

[D3D12] Editor crash when creating a Texture2D object with specific Leng...

Graphics - General

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Dec 18, 2019

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Version/s: 2017.4, 2018.4, 2019.2, 2019.2.6f1, 2019.3, 2020.1

Steps to reproduce: 1. Open the attached project named "Case_1206424" 2. Enter Play mode Expected behavior: The editor either enter... Read more

1
votes
Active

Skinned Mesh Renderer's Bounds Extent is set to half of the Transform's ...

Graphics - General

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Jan 07, 2020

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Version/s: 2019.2.0b9, 2019.2.0f1, 2019.3, 2020.1

How to reproduce: 1. Open the attached project's "case_1209765-Project" Scene labeled "BugReport" 2. Attach a Cloth Component to the... Read more

0
votes
Active

Memory corruption in ShaderVariantCollection

Graphics - General

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Jan 09, 2020

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Version/s: 2020.1.0a19

Steps to reproduce: 0. Start Unity Editor on Windows (if you can't reproduce, try using -debugAllocator) 1. Open project from https:... Read more

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