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Blue highlight is not available for Contribute and Receive GI in Mesh Re...
Blue highlight is not available when changes are made to Contribute GI, Receive GI, Lightmap parameters and Optimize realtime UVs in... Read more
When use Point Light and duplicate object at the same position - it beco...
- please see attached video (PointLightBug.swf)it happens on 5.4.0b23 and 5.5.0a2 in both Scene view and Game view Steps to reproduc... Read more
[Graphics] Too dark screen on DX11 when non-native fullscreen resolution...
Steps to reproduce: 1. Open the attached project2. Build the project for Windows standalone3. Run the project, select the resolution... Read more
Windows Standalone build crashes when Vulkan is enabled
To reproduce:1.Create empty project2.In Edit > Project Settings > Player > Set Vulkan as primary Graphics API3.Build the pr... Read more
Camera's "Clear Flags" option "Don't clear" and "Depth only" renders dif...
Camera's "Clear Flags" options "Don't clear"/"Depth only" renders differently on editor and win standalone. Reproducible on 4.3.4, 4... Read more
GameObject's selection highlight rectangulates when texture is assigned ...
How to reproduce:1. Open the attached '185234-selection highlight.zip' project2. Open 'SampleScene' Scene3. Select 'Conifer_Needles_... Read more
Linear lighting is incorrect in upscaled fullscreen mode with AA
Steps to reproduce: Take a project that uses linear lighting Build a player for OSX or Linux Run in windowed mode Verify that render... Read more
Silent Crash on SetBoneWeights when there are more than 4 bone weights p...
How to reproduce:1. Open attached project (SetWeightsCrashUpdated.zip)2. Enter the Play Mode Reproducible with: 2019.3.0a3, 2019.3.0... Read more
Graphics.DrawMeshInstanced shadows are not rendered
To reproduce:1. Open attached project.2. Open "testgrass" scene and press Play. Expected result: Objects cast shadows.Actual result:... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled