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Blue highlight is not available for Contribute and Receive GI in Mesh Re...
Blue highlight is not available when changes are made to Contribute GI, Receive GI, Lightmap parameters and Optimize realtime UVs in... Read more
When use Point Light and duplicate object at the same position - it beco...
- please see attached video (PointLightBug.swf)it happens on 5.4.0b23 and 5.5.0a2 in both Scene view and Game view Steps to reproduc... Read more
[Graphics] Too dark screen on DX11 when non-native fullscreen resolution...
Steps to reproduce: 1. Open the attached project2. Build the project for Windows standalone3. Run the project, select the resolution... Read more
Windows Standalone build crashes when Vulkan is enabled
To reproduce:1.Create empty project2.In Edit > Project Settings > Player > Set Vulkan as primary Graphics API3.Build the pr... Read more
Camera's "Clear Flags" option "Don't clear" and "Depth only" renders dif...
Camera's "Clear Flags" options "Don't clear"/"Depth only" renders differently on editor and win standalone. Reproducible on 4.3.4, 4... Read more
GameObject's selection highlight rectangulates when texture is assigned ...
How to reproduce:1. Open the attached '185234-selection highlight.zip' project2. Open 'SampleScene' Scene3. Select 'Conifer_Needles_... Read more
Linear lighting is incorrect in upscaled fullscreen mode with AA
Steps to reproduce: Take a project that uses linear lighting Build a player for OSX or Linux Run in windowed mode Verify that render... Read more
Silent Crash on SetBoneWeights when there are more than 4 bone weights p...
How to reproduce:1. Open attached project (SetWeightsCrashUpdated.zip)2. Enter the Play Mode Reproducible with: 2019.3.0a3, 2019.3.0... Read more
Graphics.DrawMeshInstanced shadows are not rendered
To reproduce:1. Open attached project.2. Open "testgrass" scene and press Play. Expected result: Objects cast shadows.Actual result:... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components
- Flickering bright white dots in the Scene when the Android Platform is selected and DX11 Graphics API is used with Iris(R) Xe Graphics GPU
- Inconsistent capitalization and misaligned text in multiple query blocks in Search window