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4
votes
Not Reproducible

[Metal] [MacOS-Standalone-64Bit] Frame rate spikes in Gfx.WaitForPresent

Graphics - General

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Aug 12, 2017

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Version/s: 5.6.3f1

Reproduction steps: 1. Open the attached project from case 947494. 2. Make sure graphics API is set to Metal. 3. Go to Build Setting... Read more

1
votes
Won't Fix

[Projector] Projector component using wrong Projection matrix when camer...

Graphics - General

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Aug 14, 2017

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Version/s: 5.6.1p1

When using a jittered projection matrix on the active camera Projectors flicker due to incorrect projection. Either the Projector is... Read more

0
votes
Fixed

TextMesh Renderer bounds changed between 5.3 and 5.6

Graphics - General

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Aug 17, 2017

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Version/s: 5.6.1p1

We rely on measuring the renderer bounds for text in our game to ensure it fits within the container. The bounds in 5.6.2p3 are slig... Read more

0
votes
Fixed

Standard shader shadow is incorrect with Albedo Alpha smoothness

Graphics - General

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Aug 22, 2017

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Version/s: 5.6.2f1

How to reproduce: 1. Download attached project file 2. Open "main" Scene Actual result: Standard shader shadows treat albedo alpha ... Read more

0
votes
Fixed

Graphics.CopyTexture can not copy texture in Built project if "Read/Writ...

Graphics - General

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Sep 03, 2017

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Version/s: 5.6.3f1

To reproduce: 1. Download project "NewWorld3.rar" that user sent and open in Unity 2. Open "Scene1" scene 3. Enter Play mode Note: ... Read more

1
votes
Fixed

RendererUpdateManager errors on play: "Assertion failed on expression: '...

Graphics - General

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Sep 11, 2017

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Version/s: 5.6.3f1

Reproduction steps: 1. Download and open the project from OwnClowd link (In description) (unity56_115_forunity). 2. Open and play th... Read more

0
votes
Fixed

Graphics.DrawMeshNow uses SceneView camera matrix

Graphics - General

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Oct 21, 2017

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Version/s: 5.6.2p4

Steps to reproduce: 1. Download and open the attached project 2. Select Tools > Render to image test Expected result: SceneView cam... Read more

0
votes
Fixed

[Metal] Crash in _pthread_kill when using CommandBuffer.GetTemporaryRT o...

Graphics - General

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Sep 05, 2017

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Version/s: 5.6.3f1

How to reproduce: 1. Open the attached "CrashMetal" project and "ShowcaseSceneContactShadows" scene 2. Enable "Main Camera" GameObje... Read more

0
votes
Fixed

Setting all boneWeights to 0 makes Renderer Bounds infinite and spams 'A...

Graphics - General

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Aug 30, 2017

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Version/s: 5.6.1f1

Steps to reproduce: 1.Open attached “BoneWeights.zip” Unity project 2.Open scene “Test" 3.Enter Play mode Expected results: Error... Read more

0
votes
Fixed

Unwrapping.GenerateSecondaryUVSet breaks mesh topology

Graphics - General

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Oct 12, 2017

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Version/s: 5.6.1f1

Steps to reproduce: 1.Open attached “GenerateSecondaryUVSet.zip” Unity project 2.Open scene “Test" 3.Select “AircraftPrefab” asset i... Read more

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