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[Metal] [MacOS-Standalone-64Bit] Frame rate spikes in Gfx.WaitForPresent
Reproduction steps: 1. Open the attached project from case 947494. 2. Make sure graphics API is set to Metal. 3. Go to Build Setting... Read more
[Projector] Projector component using wrong Projection matrix when camer...
When using a jittered projection matrix on the active camera Projectors flicker due to incorrect projection. Either the Projector is... Read more
TextMesh Renderer bounds changed between 5.3 and 5.6
We rely on measuring the renderer bounds for text in our game to ensure it fits within the container. The bounds in 5.6.2p3 are slig... Read more
Standard shader shadow is incorrect with Albedo Alpha smoothness
How to reproduce: 1. Download attached project file 2. Open "main" Scene Actual result: Standard shader shadows treat albedo alpha ... Read more
Graphics.CopyTexture can not copy texture in Built project if "Read/Writ...
To reproduce: 1. Download project "NewWorld3.rar" that user sent and open in Unity 2. Open "Scene1" scene 3. Enter Play mode Note: ... Read more
RendererUpdateManager errors on play: "Assertion failed on expression: '...
Reproduction steps: 1. Download and open the project from OwnClowd link (In description) (unity56_115_forunity). 2. Open and play th... Read more
Graphics.DrawMeshNow uses SceneView camera matrix
Steps to reproduce: 1. Download and open the attached project 2. Select Tools > Render to image test Expected result: SceneView cam... Read more
[Metal] Crash in _pthread_kill when using CommandBuffer.GetTemporaryRT o...
How to reproduce: 1. Open the attached "CrashMetal" project and "ShowcaseSceneContactShadows" scene 2. Enable "Main Camera" GameObje... Read more
Setting all boneWeights to 0 makes Renderer Bounds infinite and spams 'A...
Steps to reproduce: 1.Open attached “BoneWeights.zip” Unity project 2.Open scene “Test" 3.Enter Play mode Expected results: Error... Read more
Unwrapping.GenerateSecondaryUVSet breaks mesh topology
Steps to reproduce: 1.Open attached “GenerateSecondaryUVSet.zip” Unity project 2.Open scene “Test" 3.Select “AircraftPrefab” asset i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- The UI is not visible when resizing out of focus built Player window with Application.runInBackground set to false