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Editor crashes with CalculateBlendShapeWeights when entering Play Mode w...
How to reproduce: 1. Open the minimal project with link in comment by MingWai 2. Open repro scene 3. Enter Play Mode Reproducible o... Read more
3D objects have flickering pixels in Game View
How to reproduce: 1. Open attached project "New Unity Project (18).zip" and scene "Scene_Demo Cartoon zoom world kid" 2. Enter Play... Read more
Dereferencing NULL PPtr! crash When Using Non-Directional Lightmap and T...
Steps to reproduce: 1. Open User-supplied project 2. Select the Cube in the Hierarchy window and set him as 'Static' in the Inspecto... Read more
Viewing HDR through the SceneView or GameView doesn't work
1. Create an HDR scene. 2. Open the editor and view it through the game view or scene view with an HDR monitor. 3. Build the scene a... Read more
Crash when calling Graphics.ExecuteCommandBuffer() if CommandBuffer.SetS...
How to reproduce: 1. Download, extract and open the attached project (1102773.zip) 2. Open scene '1102773repro' 3. Go into Play mode... Read more
Activated second display is not rendering when running the project in St...
To reproduce: 1. Open attached project "physicsRaycasterBug.zip" 2. Build for Standalone and run 3. When ran, observe results with d... Read more
Mutiple instances of same material created after accessing renderer.mate...
To reproduce: 1) Open attached project and scene 2) Play it Note: Make sure you don't click game view for now 3) Select the cloned m... Read more
[macOS] Creating a Texture2DArray with a YUY2 TextureFormat crashes the ...
How to reproduce: 1. Open the submitted project 2. Open the scene 'SampleScene' 3. Enter Play Mode Expected result: 'Texture creati... Read more
CullAllVisibleLights consume too much CPU when only baked lights are use...
To reproduce: 1. Open attached project 2. Build and run for Android with development mode checked 3. Connect profiler and drill down... Read more
[macOS][Metal] A blue shadow appears under the cursor when playing Stand...
Steps: 1. Open attached project ("macbookair-small.zip") 2. Make sure Metal API is set as Graphics API for build 3. Build for macOS ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The camera's Gizmos frustum does not display correctly when there is a script containing the OnGUI method
- "InvalidOperationException" and additional errors throw in the Console window when using a custom Composite
- The Visual Effect Graphs Custom HLSL node does not generate errors when the HLSL code used is incorrect
- The Capacity field in the “Particle System Info“ is not updated when changing the Visual Effects Graph is not saved
- [VFXG] Setting an exposed texture to none assigns a random texture