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TextMesh Renderer bounds changed between 5.3 and 5.6
We rely on measuring the renderer bounds for text in our game to ensure it fits within the container. The bounds in 5.6.2p3 are slig... Read more
GetObject failed to find Object for Library Representation is thrown whe...
Steps to reproduce:1. Create a new project2. Add the SpatialMapping_room.obj to the Assets folder3. Go back to Unity and select the ... Read more
Skinned Mesh Renderer property Bounds does not change in Optimized Mesh ...
Reproduction steps:1. Download project "561p2Test.zip" and open in Unity2. Select scene "test"3. Enable "Play" mode4. Select object'... Read more
[Vulkan] Texture loaded using Texture2D.Load has purple tint when using ...
When using linear color space textures loaded using Texture2D.Load has a purple tint. They look fine when using gamma color space or... Read more
HDR on mobile platforms uses ARGB32 RenderTexture format even when ARGBH...
Reproduction steps:1) Download and open user's attached project2) Switch active platform to Android3) Run "Test.unity" scene in Edit... Read more
ShadowMask is not displayed in Frame Debugger(Light.alreadyLightmapped c...
Reproduction steps:1. Download project "teststaticSmall.zip" and open in Unity2. Select scene "LightMapTest"3. Enable Play mode4. Se... Read more
Editor Freeze / Graphic Issues on disabled Images after reparenting
Steps to reproduce editor freezing:1. Open user attached project "CrashProject II.zip"2. Enter play mode3. Wait a couple of seconds ... Read more
[OSX] Native rendering plugin written in C crashes editor
To reproduce:1. Open project2. Play scene Expected: rotating triangle in the center of the scene will be renderedActual: editor cras... Read more
[Projector] Projector component using wrong Projection matrix when camer...
When using a jittered projection matrix on the active camera Projectors flicker due to incorrect projection. Either the Projector is... Read more
Objects sharing a material are not being batched when Graphics Jobs are ...
Steps to reproduce:1. Open QA attached project2. Make sure 'Graphics Jobs' are on in 'Player Settings'3. Deploy to device with Mali ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS