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Fixed in 2017.3.0f3

Won't Fix in 5.6.X



Found in


Issue ID




ShadowMask is not displayed in Frame Debugger(Light.alreadyLightmapped can't deal with shadowmask)

Graphics - General


Reproduction steps:
1. Download project "" and open in Unity
2. Select scene "LightMapTest"
3. Enable Play mode
4. Select Window -> Frame Debug -> Enable
5. View Camera.Render -> Drawing -> ShaderProperties

Actual: "LightMapTest_shadowmask-0" is loaded in Lighting Global Maps, but not in Frame Debug
Expected: ShadowMask should be loaded in Frame Debug as it is in Lighting Global Maps

Reproduced on: 2017.3.0a3; 2017.2.0b6; 2017.1.0p3; 5.6.3f1

Note: 5.5.4p1 and lower does not contain a definition for ShadowMask

Note: Generate Lighting in Lighting settings window fixes the problem

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