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[DirectX][OpenGL]Tiled Animated Sprites glitch out when iterating over f...
Reproduction steps: 1. Open the attached project ("k67 spriteGlitches") 2. Build and Run the project 3. Inspect the game until you w... Read more
Frame Debugger does not display all additional Shader keywords when debu...
How to reproduce: 1. Open the user-submitted project(ShaderKeywords) 2. Build the project as a Development Build and open it 3. Back... Read more
Updates on CanvasScaler.matchWidthOrHeight don't reflect in a RenderText...
Repro steps: 1. Open attached project 2. Open scene "SampleScene" 3. Set the Aspect Ratio to 4:3 4. Enter Play Mode 5. Select the "N... Read more
Unity does not show proper error message when running on unsupported GPUs
Steps to reproduce: 1. Open Unity on a computer that has a GPU which doesn't meet minimum system requirements/is deprecated Expecte... Read more
[iOS] Occluded object becomes transparent when Ambient Occlusion and MSA...
Reproduction steps: 1. Open the attached project "msaa ao.zip"; 2. Make an iOS build; 3. Launch the built project on any iOS device;... Read more
[HDRP] Shader property has mismatching texture dimension after switching...
How to reproduce: 1. Create new Unity project using "High-Definition RP" template 2. In the Build Window, switch the platform to UWP... Read more
SystemInfo.graphicsMultiThreaded returns inconsistent values depending o...
How to reproduce: 1. Open attached "GraphicsMT" project 2. Go to Player Settings --> Other settings, observe that Graphics Jobs are ... Read more
GL viewport is wrongly scaled when there's a camera which has a partial ...
How to reproduce: 1. Open attached project "Test.zip" and scene "Main" 2. Enter Play mode 3. In Hierarchy window, select "Camera #2... Read more
Mesh Optimization is disabled on meshes with more than 30000 vertices
To reproduce: 1. Open the QA's attached project 2. Select the FBX model in the Assets folder and enable Mesh Optimization 3. Open th... Read more
[TreeCreator][Tree Editor] properties are not changing under distributio...
Properties are not changing under distribution, geometry, shape settings and shadow caster resolution is not changing under material... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on PluginManager::RefreshPlugins when closing the Editor without making any changes with JetBrains Rider selected as the External Code Editor and Google Mobile Ads third-party plugin imported
- GetMainLight() returns incorrect distanceAttenuation value for a Custom Shader when URP Forward+ Rendering Path is used
- Standalone Profiler crash on GuidReservations::Reserve when it is opened on a specific project
- m_RenderPipelineGlobalSettingsMap or m_SRPDefaultSettings is pointing to UnityEngine.Rendering.HighDefinition.HDRenderPipeline when High Definition RP package is removed
- Rendering Debugger fields have no padding at the bottom of the fields list