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[LWRP] Shadow cascades double tris of scene
SRP Repo: Issue #1607 What happened?When I use two Shadow cascades, the scene draws more than double of tris. Is this expected behav... Read more
Skinned mesh flickers during manipulation
How to reproduce:1. Open attached project "SkinnedMeshFlicker.zip"2. Open "Ninja" scene3. Select "RightUpperLeg" (Ninja > Root &g... Read more
[LWRP] Objects have odd shadows cast on them when using Shadow Cascades
How to reproduce:1. Open the attached "TestFor1059695.zip" project's SampleScene2. Move around the Scene3. Observe the odd shadows o... Read more
[SRP] [Question] Scene Mask
SRP Repo: Issue #1204 Hey! I've been experimenting with the new ScriptableRenderPipeline and I'm trying to work out how to render ob... Read more
[SRP] CommandBuffer.SetGlobalMatrixArray only the first index gets popul...
SRP Repo: Issue #1295 Upon passing a Matrix4x4 array using: Matrix4x4[] myMatrixArray= new Matrix4x4[2] { Matrix4x4.identity, Matrix... Read more
[SRP] Inspecting culling result
SRP Repo: Issue #1345 Good afternoon, I am in the process for a while to try to implement shadows in a custom SRP using the SRP demo... Read more
[SRP] HDRP Strange compile popup box with 2.0.3-preview
SRP Repo: Issue #1531 What happened?When compiling own scripts, a process appears to be launched that causes HDRP shaders to compile... Read more
[SRP] Lenovo Daydream Flicker
SRP Repo: Issue #1597 What happened?Lenovo Daydream is flickering at random times in both eyes (but often not the same time in both ... Read more
[SRP] Non-deterministic camera grouping/order between Windows and MacOS/...
SRP Repo: Issue #1598 What happened?I have 3 cameras responsible for Game-view. 1 "Main" - has Render Texture2 "Additive" - has Rend... Read more
Missing method when invoking UnityEngine.Texture2D.EncodeToPNG
This Asset store package is using Texture2D.EncodeToPNG() in one of their DLLs.After 19.1, this error keeps appearing when running t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS