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0
votes
Fixed

[5.6] Editor crash when playing sample scene in 'proSreenShot Solution' ...

Graphics - General

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Jul 14, 2017

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Version/s: 5.6.2p2

1. What happened Editor crashes when taking snapshots in 'BlendLogoAndIgnore_example03' or 'RuntimeAPI_example04' sample scenes from... Read more

0
votes
Duplicate

[TextureFormat] BC6H texture causes crash when opening project

Graphics - General

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Nov 23, 2017

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Version/s: 5.6.4p3

Steps: 1. Open repro project (attached in comment) with Unity 2. Crash Reproducible in : 2017.2.0p2, 2017.1.2p2, 5.6.4p3, 5.6.4p1 ... Read more

0
votes
Fixed

Skinned Mesh Renderer property Bounds does not change in Optimized Mesh ...

Graphics - General

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Jul 27, 2017

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Version/s: 5.6.1p2

Reproduction steps: 1. Download project "561p2Test.zip" and open in Unity 2. Select scene "test" 3. Enable "Play" mode 4. Select obj... Read more

0
votes
Not Reproducible

[Graphics][Standalone] Textures don't render on standalone builds in the...

Graphics - General

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Jul 03, 2017

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Version/s: 5.6.1f1

Reproduction steps: 1. Open the attached project (Attached in my reply)(8:50 AM, OwnCloud link)(2017.2). 2. Play the "Level-Culminat... Read more

0
votes
Duplicate

Crash at RendererScene::NotifyInvisible when entering playmode

Graphics - General

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Jul 17, 2017

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Version/s: 5.6.1f1

Steps to reproduce: 1. Open attached project 2. Load "ImportScene" scene 3. Enter play mode Notes: 1. Making inactive objects "Pla... Read more

2
votes
Won't Fix

Every texture becomes fixed size after build when Load Behavior on SBSar...

Graphics - General

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Jul 18, 2017

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Version/s: 5.6.1p1

To reproduce: 1. Download and open attached "sbsarBakeBug.zip" project. 2. Expand "model_sbsar" asset to view all the textures. 3. ... Read more

1
votes
By Design

Blit operation is tripled when another Camera is active in the scene

Graphics - General

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Jul 19, 2017

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Version/s: 5.6.1p2

Reproduction steps: 1. Open the attached project. 2. Play the scene. 3. Open Window > Frame Debugger. 4. Enable it. Actual behavio... Read more

0
votes
Won't Fix

Rendering a mesh using different vertices with same uv-coordinates rend...

Graphics - General

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Jul 19, 2017

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Version/s: 5.6.0f3

To reproduce: 1. Open the project, attached by the user (SameUVWithPointFilter.zip) 2. Open the "MainScene" scene 3. Enter Play mod... Read more

0
votes
Won't Fix

Occlusion culling not occluding

Graphics - General

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Jul 15, 2017

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Version/s: 5.6.1p2

Steps: 1. Use repro project in comment "SmallRepro.zip" 2. Bake occlusion culling with the following 2 cases: (A) Enable "ROAD1_doe... Read more

0
votes
By Design

Material.HasProperty returns true after using Material.SetTexture with n...

Graphics - General

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Nov 08, 2017

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Version/s: 5.6.2f1

To reproduce: 1. Open project 2. Play scene Expected vs Actual: 'HasProperty after SetTexture' message should have false value inst... Read more

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