Search Issue Tracker
By Design
Votes
1
Found in
5.6.1p2
Issue ID
932637
Regression
Yes
Blit operation is tripled when another Camera is active in the scene
Reproduction steps:
1. Open the attached project.
2. Play the scene.
3. Open Window > Frame Debugger.
4. Enable it.
Actual behavior:
- Three DrawGL or Draw Dynamic sections shows up(Screenshots attached). One of them has 'ImageEffects Temp..' and two of them have 'TempBuffer..' set as _MainTex.
Expected behavior:
- Only one DrawGL or Draw Dynamic section shows up.
Workaround:
- Disable the 'Camera' game object.
Reproduced with:
5.6.0a1, 2017.2.0b3
OpenGL, Metal, DirectX
Not reproducible with:
5.5.4p2
Regression introduced in:
5.6
Resolution:
We picked the method that would result in the best overall functionality and performance in the real cases that we had. In this case what happens is that when rendering is started a texture is generated, all rendering happens into this texture, and then as the last image effect it is blitted to the backbuffer.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Trail Renderer visual doesn't match the positions of vertices when they have been offset
- [Mobile] The Material is not visible when using the Decal Renderer Feature
- Uncaught TypeError: Cannot read properties of undefined is thrown when the tab is inactive for several minutes
- Crash on mono_array_length when building a project
- "StackOverflowException" error when changing spline curve type from "Bezier" to "Auto" in the "Element Inspector"
Add comment