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1
votes
Fixed

[LWRP] Objects have odd shadows cast on them when using Shadow Cascades

Graphics - General

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Jul 12, 2018

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Version/s: 2018.2.0f2

How to reproduce:1. Open the attached "TestFor1059695.zip" project's SampleScene2. Move around the Scene3. Observe the odd shadows o... Read more

0
votes
By Design

Sprite Mask does not scale with the Tile Size when using Tiled Draw Mode...

Graphics - General

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Jun 19, 2018

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Version/s: 2018.1.0f2

How to reproduce:1. Open the user-submitted Project2. Click on the "tile" Object in the Hierarchy3. In the Inspector WIndow -> Sp... Read more

0
votes
Fixed

Crash on "PackTextureAtlas" when creating an atlas of zero pixels Textur...

Graphics - General

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Jun 20, 2018

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Version/s: 2018.1.0f2

Steps to reproduce:1. Open user attached project2. Play the scene- Unity crashes at this point Expected result: unity should not cra... Read more

0
votes
Fixed

[GLES3] Post process anaglyph shader doesn't render

Graphics - General

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Jun 11, 2018

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Version/s: 2018.1.0b7, 2018.1.3f1

Reproduction steps:1. Open the attached project.2. Build and run it to WebGL or Android using GLES3 graphics API. Actual behavior:- ... Read more

0
votes
By Design

Cannot enable Emission when using Material EnableKeyword

Graphics - General

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Jun 09, 2018

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Version/s: 2018.1.1f1

How to reproduce:1. Open user's project2. Go to Assets > Test, it should create materialThe material in Project Explorer looks gr... Read more

0
votes
Fixed

Volumetric 3D Textures exhibit incorrect interpolation when rendering to...

Graphics - General

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Jun 09, 2018

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Version/s: 2018.2.0a6, 2018.2.0b7

How to reproduce:1. Open the "Main" scene in the attached "1047517_repro.zip" project2. Enter the Play mode Expected result: Smooth ... Read more

0
votes
Fixed

Textures are corrupted in build when using DirectX 12 with Graphics Jobs...

Graphics - General

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Jun 21, 2018

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Version/s: 2018.2.0b9

To reproduce:1. Open user's attached project2. Build and run Expected: textures are not corrupted (check correct result in Editor's ... Read more

0
votes
By Design

Skinned mesh flickers during manipulation

Graphics - General

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May 16, 2019

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Version/s: 2017.4.0a1, 2018.4.0a1, 2019.1.0a1, 2019.1.2f1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open attached project "SkinnedMeshFlicker.zip"2. Open "Ninja" scene3. Select "RightUpperLeg" (Ninja > Root &g... Read more

0
votes
Duplicate

Using the Default-Skybox material as a Skybox Material causes iOS and tv...

Graphics - General

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Jul 12, 2018

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Version/s: 2018.3.0a5

If you attempt to build for iOS or tvOS using the Default-Skybox material as a Skybox Material, the build will fail with the followi... Read more

1
votes
Won't Fix

Higher resolution Texture3D allocation takes an unreasonable amount of time

Graphics - General

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Jun 25, 2018

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Version/s: 2018.1.0f2

Steps to reproduce:1. Download and open the attached project2. Enter Playmode3. Press "L" to create a Texture3D Expected result: cre... Read more

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