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Upgrading project to 2018.1 or newer strips almost all materials from ga...
To reproduce: 1. Download attached project "WorkflowTestbed.zip" and open in Unity 2. Open "main" scene 3. Observe "Piston", "Cockp... Read more
Memory leak in ShadowMapJobHeader
How to reproduce: 1. Build & Run the attached project for iOS Actual result: "Internal: JobTempAlloc has allocations that are more ... Read more
ASTC Encoding regression when compressing texture with blocks that the ...
To reproduce: 1. Open user's attached project "ASTCCompressionRegression.zip" 2. In Project window, select "Bug1" texture 3. Observe... Read more
Editor crashes when converting Legacy render pipeline to LWRP
Reproduction steps: 1. Download user's project and open in Unity 2. Go to Edit -> Project Settings -> Graphics 3. Set Scriptable Ren... Read more
Standalone build with custom SRP doesn't draw objects on screen
To reproduce: 1. Open the project, attached by the user (SRPTest.zip) 2. Open the "SampleScene" scene 3. Enter Play mode 4. Observe... Read more
Shadows disappear after culling the Occlusion of static gameObjects
Reproduction steps: 1. Open the attached project "occlusion.zip" 2. Open the scene "start"; 4. Clear Occlusion Culling data; 5. Obse... Read more
[iOS] Post-process effect material that fades a camera's rendered scene ...
Reproduction steps: 1. Open the attached project "iOSTestProject-5.6.5" 2. Open the TestScene.unity; 3. Enter a play mode. Expected... Read more
Copying import settings on a fbx from a Preset made from another fbx may...
Certain import settings with presets cause missing references in prefab and scene : Reproduction Steps: 2018.2, start new 3D proje... Read more
MSAA-related seams in geometry/backface edges peeking through
Steps to reproduce: 1. Open either of the attached projects (819524-MSAABug if using pre-2018.1, 1036833-MSAA_Bug_2018 if using 2018... Read more
Custom asset's mesh is distorted and has too many vertices when using Me...
1. Open the attached '2019.3.0b4.zip' project and load 'New Scene' scene 2. Enter Play mode 3. In the Hierarchy window select 'New... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1
- Root motion is not reapplied when transitioning from an animation without root motion to an animation with root motion