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0
votes
Fixed

[Docs] Compute Shader asset reference button directs to a broken link

Graphics - General

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Sep 23, 2018

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Version/s: 2018.3.0b2

How to reproduce: 1. Open the user-submitted Project 2. In the Project Window click on the "NewComputeShader" 3. In the Inspector Wi... Read more

0
votes
Fixed

[LWRP] Multiple Shader and missing directive errors occur on launch

Graphics - General

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Apr 09, 2018

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Version/s: 2018.2.0a3, 2018.2.0a8

Multiple Shader and missing directive errors occur on launching lightweight template as render-pipelines.lightweight and shadergraph... Read more

0
votes
Won't Fix

Shader error in 'LightweightPipeline is thrown in lightweight RP for VR ...

Graphics - General

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Apr 09, 2018

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Version/s: 2018.1.0b13

Steps to reproduce: 1. Create a new project with lightweight RP for VR 2. Observe the errors Actual results: Errors are thrown Expe... Read more

0
votes
Duplicate

Display issues with Anima2D examples scenes

Graphics - General

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Jul 13, 2017

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Version/s: 2017.1.0f3, 2017.2.0b1

Example scenes in the Anima2D asset bundle do not displaying correctly. Read more

0
votes
Fixed

[Motion Blur] GameObject stays blurry after completing its motion

Graphics - General

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Apr 11, 2018

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Version/s: 2018.1.0b5, 2018.1.0b13

How to reproduce: 1. Open attached project "repro_1024863" 2. Import "Post Processing Stack" from the asset store 3. Select cube Gam... Read more

0
votes
Fixed

Crash when using the GPU profiler: TexturesD3D11Base::RemoveComputeBuffer

Graphics - General

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Apr 12, 2018

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Version/s: 2018.1.0f1

Unity crashes when GPU profiler is active and rendering APIs are switched. It's more easily reproducible if a RenderTexture is used.... Read more

0
votes
Fixed

Crash on exit: GfxDeviceD3D12::QueueRelease

Graphics - General

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Apr 12, 2018

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Version/s: 2018.1.0a1, 2018.1.0f1

Unity crashes when GPU profiler is active and rendering APIs are switched. It's more easily reproducible if a RenderTexture is used.... Read more

0
votes
Fixed

Blue highlight is not available for Contribute and Receive GI in Mesh Re...

Graphics - General

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Aug 27, 2019

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Version/s: 2019.3.0b1

Blue highlight is not available when changes are made to Contribute GI, Receive GI, Lightmap parameters and Optimize realtime UVs in... Read more

0
votes
Fixed

Some normal maps has ripple effect and appears to be lower in quality wh...

Graphics - General

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Jul 15, 2019

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Version/s: 2019.1.0a1, 2019.1.10f1, 2019.2.0a1, 2019.3.0a1

How to reproduce: 1. Open the attached project ("case_1169679-Material regression.zip") 2. Open the repro scene ("repro_2019") 3. No... Read more

0
votes
By Design

Textures break when GenerateMipMaps is disabled with Max Size set to 819...

Graphics - General

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Apr 05, 2018

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Version/s: 2017.3.1p3

Steps to reproduce: 1. Open user attached project 2. Select R0010890.jpg 3. Turn off GenerateMipMaps 4. Make sure that Non-Power of ... Read more