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Mesh with high compression size is higher than with no compression
To reproduce:1. Open project2. Build and run 'MyScene' with Development build and Autoconnect Profiler enabled3. Connect the player ... Read more
Setting Shader Texture2DArray via CommandBuffer/MaterialPropertyBlock/Ma...
How to reproduce:1. Open user-submitted project (Repro_Shader_Properties) or tester-submitted project (Repro_Shader_Properties_NoSRP... Read more
[LWRP] Gizmos are almost invisible
To reproduce: 1. Create a project with LWRP template2. Create a new scene3. Create a script and call Gizmos.DrawSphere in OnDrawGizm... Read more
[Template] OSX standalone build flickers when created on Windows platfor...
OSX standalone build freezes with flickering on launching when created on Windows platform using "Lightweight RP" Template. Steps to... Read more
[Template] Black screen appears on IOS device when build created on Wind...
Black screen appears on IOS device when build created on Windows platform using "Lightweight RP" Template. Steps to repro:1. Create ... Read more
[SRP] GL immediate mode geometry does not appear using Lightweight RP fo...
GL immediate mode geometry generated via script in OnPostRender does not appear in Game view during Play mode when the Scriptable Re... Read more
Creating a NativeTexture crashes editor in Windows
To reproduce:1. Open the User's attached project2. Enter Playmode --Unity crashes in TexturesD3D11Base::TextureFromShaderResourceVie... Read more
[HD RP] WebGL build fails with "Texture2DArray is not supported on this ...
-e: see title, errors are thrown so once you wade through them you know what it fails with, but should this be supported or not? -re... Read more
Mesh.bounds.center returns word space position instead of local space
Steps to reproduce:1. Open the attached project2. Open the SampleScene.unity scene3. The scene contains empty gameobject(Parent) and... Read more
CommandBuffer.Blit(RenderTargetIdentifier, RenderTargetIdentifier, Mater...
How to reproduce:1. Open the attached project2. Open the "demo.unity" scene3. Enter Play mode Expected result: Both Render Textures ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping