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[Graphics] Shadows for point lights are rendered with artifacts when gra...
Shadows for point lights are rendered with artifacts when graphics API is set to metal. Steps to reproduce : 1. Create a new project... Read more
Discrepancy between render texture and camera dimensions
Steps to reproduce:1. Open user attached project2. Switch to 16:9 aspect ratio3. "SetPixels32 called with invalid number of pixels i... Read more
Built-in shaders with alpha blending ignore blending when rendering to a...
Steps to reproduce: 1. Download and open the attached project2. Look at the game view Expected result: checkerboard texture should n... Read more
Importing BC7 compressed texture results in Unsupported DDS file error
Steps to reproduce:1. Open attached project2. Check the console to see the error appear Reproduced with: 5.6.4f1, 2017.3.0p1, 2017.3... Read more
Frame Debugger shows incorrect ShaderProperties input arrays
Frame debugger displays a double amount of shader properties for floats, vectors and matrices. Steps to reproduce: 1. Open Frame Deb... Read more
Memoryless render textures do not have warning / error about being read ...
Using memoryless render targets on graphics APIs that don't have support for memoryless render textures does not issue warnings or e... Read more
Texture Type changes are ignored in 2018.2
To reproduce:1. Open project2. Select 'WarningSign'3. Change its texture type in inspector, apply changes Expected vs Actual: change... Read more
Mesh.CombineMeshes duplicates vertices
How to reproduce:1. Download attached project file and run the "test" scene2. Click the button "Combine"3. Click on the created mesh... Read more
[Editor] "Missing Assembly Reference" Exception is thrown when creating ...
"Missing Assembly Reference" Exception is thrown when creating a build with Light Weight Preview Template. Prerequisites: Test with ... Read more
Crash on Skybox::SetupSun when Skybox.mat material is attached to the scene
How to reproduce:1. Open attached unity project "FG Test Map"2. Load scene "Game" Expected result: "Game" scene is opened.Actual res... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS