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0
votes
Won't Fix

[DX12 Editor] Resizing Game View is broken and cause crash

Graphics - General

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Nov 15, 2017

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Version/s: 2017.3.0b9

Steps:1. Make a new project2. In Player settings, change windows API settings to DX123. Make sure the editor is using DX124. Resize ... Read more

0
votes
Won't Fix

[DX12] Switching API from DX11 to DX12 cause crash

Graphics - General

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Nov 15, 2017

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Version/s: 2017.3.0b9

Steps:1. Open repro project2. Open Main scene, hit Play, then Stop3. Go to Player settings, remove DX12 from the Windows API list(Wa... Read more

0
votes
Fixed

QualitySettings.streamingMipmapsMemoryBudget is always clamped down to 4...

Graphics - General

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Apr 19, 2019

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Version/s: 2018.3.0a1, 2019.1.0a1, 2019.2.0a1

How to reproduce:1. Open the attached project "case_1147394-TextureStreamingLimit" and scene "SampleScene"2. Ener Play Mode3. Observ... Read more

0
votes
Fixed

[Windows] Videos are rendered in different color spaces between Editor a...

Graphics - General

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Jun 01, 2018

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Version/s: 2017.3.1p3

There appears to be a break in orthogonality between how videos are rendered to the screen when using linear color space and deferre... Read more

0
votes
By Design

Animator with enabled culling doesn't affect cloth simulation correctly

Graphics - General

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Dec 13, 2017

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Version/s: 2017.2.0p3

Steps to reproduce: 1. Open attached project2. Open scene "test"3. Run it- Notice that arms and legs stay stiff Reproduced with: 201... Read more

0
votes
Won't Fix

[Rendering Layer] Preview windows is using layer 31. However this is a u...

Graphics - General

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Nov 17, 2017

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Version/s:

Editor preview window is using layer 31 as in internal layer.However this is clashing with the fact that layer 31 is a valid user de... Read more

0
votes
Won't Fix

UGUI Mask shows inaccurate visual artifacts when using compressed textures

Graphics - General

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Oct 10, 2017

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Version/s: 5.4.4f1

How to reproduce:1. Open given Unity project2. Open a Sample scene3. Enter play mode--An unwanted mask will appear larger than norma... Read more

0
votes
By Design

[Mobile Vulkan Mali] Meshes are not rendered in Android Player on Samsun...

Graphics - General

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Nov 20, 2017

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Version/s: 2018.1.0a5

Prerequisites:Samsung Galaxy S7 Edge device with ARM Mali GPU. Steps to repro: 1. Open attached project and 'TestScene' scene;2. Bui... Read more

0
votes
Fixed

Importing tinted materials with textures from SketchUp results in albedo...

Graphics - General

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Oct 31, 2017

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Version/s: 2017.3.0b4

Reproduction steps: 1. See image "SketchUpMaterialBug2.PNG"2. See image "SketchUpMaterialBug1.PNG"3. Open "TestSketchUpMaterial.zip"... Read more

0
votes
Won't Fix

[Android Adreno] [Vulkan] Rendering MotionVector from MeshRenderers gene...

Graphics - General

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Nov 23, 2017

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Version/s: 2017.3.0b10

Steps:1. Build Android Vulkan Player with repro project2. Run it on Android Vulkan device (Adreno GPU e.g. Google Pixel 2)3. Observe... Read more

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