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Null ref exception in GetMaterialId() when combining for static batching
Happens when the first material in the materials array on a static renderer is not set. Read more
[Onboarding] Scene built and played in windowed mode is displayed incorr...
Open the attached project and open the Octopus_1k_bones scene.Build a player with these build/player settings:Target Platform = Wind... Read more
Mesh.MeshData.SetVertexBufferParams function is not compatible with Burst
SetVertexBufferParams function of Mesh.MeshData uses params VertexAttributeDescriptor[] attributes that doesn't compile with Burst. ... Read more
Batching ignores flipped objects
To reproduce the bug please follow the steps1. Open "Test" project2. Open "scene" scene3. Play sceneTake a look at "Flipped Parent" ... Read more
Texture corruption on Mac standalone build after reloading level
To Reproduce:1. Open DrivingSimulator(bugtest) project2. Build and Run (Macstandalone platform)3. Once game is running, press space ... Read more
Frame debugger does not handle render plugins
To reproduce:1. Open the unity render plugin demo ( http://docs.unity3d.com/uploads/Examples/RenderingPluginExample45.zip) with a 32... Read more
GameObject's selection highlight rectangulates when texture is assigned ...
How to reproduce:1. Open the attached '185234-selection highlight.zip' project2. Open 'SampleScene' Scene3. Select 'Conifer_Needles_... Read more
Can't change texture compression from RGB Compressed DXT1 to ETC 4 bits ...
To reproduce:1. Open attached project. It contains a texture called "zoombie_mask". It is a 2048x2048 pixels .BMP image2. Select it ... Read more
DXR Crash when disabling all code generated meshes in acceleration struc...
How to reproduce:1. Open the attached project named "Case_1228755"2. Open & Run SampleScene3. Select both New Game Object object... Read more
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