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GL viewport is wrongly scaled when there's a camera which has a partial ...
How to reproduce:1. Open attached project "Test.zip" and scene "Main"2. Enter Play mode3. In Hierarchy window, select "Camera #2" an... Read more
Warning says instancing will be disabled when used with static batching ...
To reproduceJust open the attached project and scene inside Expected: The cube is greenActual: The cube is red Reproduced in 2018.3.... Read more
Memory leak in a specific built project causes the Player to eventually ...
How to reproduce:1. Download the linked project 'Built Game.zip'2. Launch the project (Ultra settings) with '-logFile Player.log' ar... Read more
Mesh is not rendered in the start location when using DrawMeshInstancedI...
How to reproduce:1. Open the attached project ("case_1186441-Project.zip")2. Open the SampleScene from the Scenes folder3. Enter the... Read more
Unable to build for WebGL on macOS Catalina due to shader errors
Steps to reproduce:1. Create a new project2. File -> Build Settings...3. Choose WebGL as the build target platform4. Press "Build... Read more
Editor crashes at CreateDirect3D11SurfaceFromDXGISurface when GraphicsBu...
Steps to reproduce:1. Download 1172167_repro.zip2. Open "SampleScene" scene3. Enter play mode4. Open Scene window5. Select Camera Ac... Read more
[GameView] VSync gets disabled in Game View after pausing and unpausing ...
How to reproduce:1. Create a new Unity project2. Enable 'Maximize On Play' for the Game View3. Enable Stats for Game View4. Enter Pl... Read more
[HDRP] Shadows disappears when scaling down Game window
Steps to reproduce:1. Create a temple HDRP project2. Scale down Game Window3. Notice that shadow disappear in Game window Results: S... Read more
FrameTimingManager.CaptureFrameTimings() causes a crash in Server Build
How to reproduce:1. Open the "Scene" Scene in the attached "case_1174936repro2.zip" Unity project2. Navigate to "File" > "Build S... Read more
No exception is thrown stating that a mesh has exceeded 65536 vertices w...
How to reproduce:1. Open the attached 'Mein Kraft.zip' project using the EnvIronman VM (optional) (more information in Edit)2. Load ... Read more
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