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MarkDynamic in combination with serialized meshes in DX11 crashes Unity
Steps to reproduce : - import the project attached - open the "Mark Dynamic Bug" scene - select the "Mark Dynamic" game object - en... Read more
Textures with 1 pixel width or 1 pixel height will be imported as 2 pixe...
Steps to reproduce : - import the project attached - select the textures attached and notice that in the preview they are shown as ... Read more
Null ref exception in GetMaterialId() when combining for static batching
Happens when the first material in the materials array on a static renderer is not set. Read more
PreviewRenderUtility.camera.backgroundColor doesn't have any effect on t...
Steps to reproduce: 1. Download 1176854_repro.zip 2. From Toolbar open My custom Tools -> PreviewRenderUtility Test 3. In the newly ... Read more
Mesh.MeshData.SetVertexBufferParams function is not compatible with Burst
SetVertexBufferParams function of Mesh.MeshData uses params VertexAttributeDescriptor attributes that doesn't compile with Burst. ... Read more
DXR Crash when disabling all code generated meshes in acceleration struc...
How to reproduce: 1. Open the attached project named "Case_1228755" 2. Open & Run SampleScene 3. Select both New Game Object objects... Read more
Editor crashes on Mesh::RecalculateSubmeshBoundsInternal when changing S...
How to reproduce: 1. Open the user's attached "SubmeshBug.zip" project 2. Load the "SampleScene" 3. Select the "Mesh" GameObject in ... Read more
Texture corruption on Mac standalone build after reloading level
To Reproduce: 1. Open DrivingSimulator(bugtest) project 2. Build and Run (Macstandalone platform) 3. Once game is running, press spa... Read more
Crash in VariableBoneCountWeights::ReorderVertices when setting Max Bone...
How to reproduce: 1. Open user-submitted project (8BonesCrash) 2. Select the mount.fbx asset 3. In the import settings navigate to t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Variable is set to a different value from the selected enum value in the Editor dropdown
- TreeView Child display toggle styling becomes reversed when clicking and dragging it
- Null is returned when using FocusOutEvent.relatedTarget
- Unity_BaseInstanceID is always zero when rendering multiple meshes and instancing with the same buffer
- UI Document button's text does not resize relatively when size in percentage (%) is used