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-enable-stereocopic isn't supported with OpenGL on Windows
To reproduce:1) Create new project2) Add a cube and a directional light3) Build this scene on Windows Standalone x864) Run the build... Read more
MarkDynamic in combination with serialized meshes in DX11 crashes Unity
Steps to reproduce : - import the project attached- open the "Mark Dynamic Bug" scene- select the "Mark Dynamic" game object- enable... Read more
Screen.SetResolution has no effect in fullscreen
Steps to reproduce : - import the project attached- build and run the "MainMenu" scene- change the resolution in the menu- press sav... Read more
Masks stop working when applying negative scales
1.Open uGUIPrefab project2.Open Assets/scaleandmask.unity scene3.Expand HUD object4.Look at the text5.Set scale of Panel to -1, 1, 1... Read more
Building any iOS or OS X app will not render anything at all
Bug repro'd on 4.6b16 OSX 10.8.5 Standalone, did not repro on iOS 7.1.2 or Win7. Recommend build be attempted for iOS on 10.9.3 to v... Read more
[Mesh]Changing the 'mesh.vertices' of a mesh of a mesh filter through an...
When changing the 'mesh.vertices' of a mesh of a mesh filter through an editor extension, undo fails to work. When the vertex array ... Read more
[Materials] Material file content is non-deterministic in Editor - order...
Reproduction steps:1) Load the UnstableBundles project2) Immediately Exit Unity Editor (these two steps are important because it ens... Read more
[Callbacks] When disabling renderer on one object, OnBecomeVisible is ca...
Steps to reproduce this issue: 1. Open the attached project2. Open 'Test' scene3. It has 3 objects which logs OnBecameVisible() and ... Read more
TextMesh anchor is misaligned when opening a 4.5 project in 4.6
To Reproduce: 1. Open this project in 4.5 and 4.6. 2. Notice that the middleCenter anchor of the textMesh component is positioned in... Read more
D3D device reset failed [invalid call] when trying to open regedit
To reproduce this issue: 1. Open a new project2. Go to Players SettingsOnly with 'Use Direct3d11' disabled in Players Settings ( Edi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS