Search Issue Tracker
Fixed in 5.0.1
Votes
0
Found in
4.6.0b17
Issue ID
640139
Regression
No
D3D device reset failed [invalid call] when trying to open regedit
To reproduce this issue:
1. Open a new project
2. Go to Players Settings
Only with 'Use Direct3d11' disabled in Players Settings ( Edit -> Project -> Player)
3. Disable 'Use Direct3D 11'
4. Play the scene
5. Press Windows button+R
6. Type 'regedit' and enter
7. Press yes or no in the shown dialog
8. 'Failed(HR), RenderTexture error: failed to set render target [invalid call], D3D device reset failed [invalid call] ' errors are shown
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mecanim::SetValueWeight when switching the AnimationMixerPlayable connection with Animator's UpdateMode set to "Animate Physics"
- The "StringComparer.InvariantCultureIgnoreCase.GetHashCode()" returns different Hash Codes for the same word with the only difference being case sensitivity in WebGL
- 2D Light Textures show the lights of any 'blend style' index higher than theirs (if present) when they aren't visible by the Camera using Render Graph
- [SpeedTree] Wireframe mode not rendering correctly ST assets
- Light2D affecting only the Default Sorting Layer will also affect any Custom Lit Sprite not on that Layer when using Render Graph
Add comment