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0
votes
Fixed

Red dots are rendered when copying texture with ASTC format and CompressGpu

Graphics Device Features

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Nov 25, 2024

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Version/s: 2022.3.53f1, 6000.0.29f1, 6000.1.0a6, 6000.2.0a1

Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Enter the Play Mod... Read more

1
votes
Active

Crash on GfxDeviceD3D12Base::DrawBuffersCommon when rendering 60 real-ti...

Graphics Device Features

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Jan 03, 2025

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Version/s: 6000.0.33f1, 6000.1.0a10, 6000.2.0a1, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1, 6000.6.0a1

Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/HillCrash.unity” Scene3. Enter the Play Mode4. Use “... Read more

1
votes
In Progress

Crash on various stack traces when moving the splitter of the Inspector ...

Graphics Device Features

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Oct 01, 2025

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Version/s: 6000.0.59f1, 6000.1.16f1, 6000.2.7f1, 6000.3.0b4, 6000.4.0a1, 6000.5.0a1, 6000.6.0a1

Reproduction steps:1. Connect an external monitor with a USB Type-C-to-Type-C cable to the first Type-C port from the left on the ba... Read more

0
votes
Active

Crash on D3D12DescriptorCache::Deallocate or vkGetInstanceProcAddr when ...

Graphics Device Features

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Mar 04, 2025

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Version/s: 2022.3.59f1, 6000.0.41f1, 6000.1.0b9, 6000.2.0a6, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1, 6000.6.0a1

How to reproduce:1. Download and install RenderDoc (https://renderdoc.org/ )2. Open the attached “IN-95642.zip” project3. Open the “... Read more

2
votes
Active

Splash Screen disables HDR output

Graphics Device Features

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Mar 24, 2025

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Version/s: 6000.0.68f1, 6000.2.0a6, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1, 6000.6.0a1

Steps to reproduce: Open the project Switch to the "Windows-WithoutSplash" build profile Build and run on an HDR monitor. (Take note... Read more

3
votes
Fixed

[ARM] The Player freezes when awaiting "g_UploadedTextureCondVar" in the...

Graphics Device Features

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Apr 11, 2025

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Version/s: 2022.3.61f1, 6000.0.46f1, 6000.1.0b14, 6000.2.0a9, 6000.3.0a1

Reproduction steps:1. Open the attached “IN-98968” project2. Switch to Android/iOS Build Platform3. Enable “Development Build” and “... Read more

0
votes
Active

Texture displays visual artifacts and has a broken aspect ratio when it ...

Graphics Device Features

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Apr 28, 2025

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Version/s: 2022.3.61f1, 6000.0.48f1, 6000.1.1f1, 6000.2.0a10, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1, 6000.6.0a1

How to reproduce:1. Open the “TextureImporter_FormatBug“2. Select the “RetroSpaceship_48” texture in the Project window3. Observe th... Read more

1
votes
Won't Fix

Scene view is not outputting HDR when the "Use HDR Display Output" optio...

Graphics Device Features

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May 08, 2025

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Version/s: 2021.3.51f1, 2022.3.62f1, 6000.0.49f1, 6000.1.2f1, 6000.2.0b1, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1, 6000.6.0a1

Reproduction steps:1. Open the attached “IN-99245 HDR in Scene view issue (3D URP).zip“ project (link in the internal comments)2. Op... Read more

0
votes
Duplicate

RenderTexture is not initialized when it is set as Material's Texture

Graphics Device Features

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Sep 16, 2025

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Version/s: 2022.3.66f1, 6000.0.57f1, 6000.2.4f1, 6000.3.0b1

How to reproduce:1. Open the attached “IN-114351” project2. Locate and enter “SampleScene“ scene3. In Project window, locate “rt“ Re... Read more

5
votes
Active

Graphics State Collection warm-up does not work when using with Addressa...

Graphics Device Features

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Aug 29, 2025

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Version/s: 6000.0.57f1, 6000.1.16f1, 6000.2.3f1, 6000.3.0b1, 6000.4.0b9, 6000.5.0a7, 6000.6.0a1

Steps to reproduce:1. Open the “IN-112227” project2. Open the “TerminalScene” scene3. Enter Play Mode4. Don’t provide any input and ... Read more

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