Search Issue Tracker

0
votes
By Design

Light Probe Proxy Volumes Not Sampling Correct Lighting Data Under Baked...

Global Illumination

-

Nov 21, 2016

-

Version/s: 5.5.0f2

Light probe proxy volumes (LPPVs) do not sample correct lighting data when it is located under baked shadows. The behaviour works as... Read more

0
votes
Fixed

Unity crashes at <Enlighten::Precompute::PackGeometry> if the model befo...

Global Illumination

-

Nov 22, 2016

-

Version/s: 5.5.0b10

If the model is imported to the scene without generating Lightmap UVs, Unity shows an error (error.jpg) and crashes. It happens when... Read more

0
votes
Fixed

[ReflectionProbes]Baking environment reflection probes corrupt on OSX

Global Illumination

-

Nov 22, 2016

-

Version/s: 5.6.0a5

On OSX baking environment reflection probes are corrupt if done from the lighting window, normal reflection probes seem to be fine. ... Read more

0
votes
Fixed

[Regression][Lighting] Rendered Ambient Intensity default value in 5.6 i...

Global Illumination

-

Nov 24, 2016

-

Version/s: 5.6.0a5

1. Open Unity; 2. Create new project; 3. Add some simple gameobjects (plane, cube) to the scene; 4. Observe directional light intens... Read more

1
votes
Fixed

[Auto][UI] Compositing process gets stuck while building lighting

Global Illumination

-

Dec 22, 2016

-

Version/s: 5.6.0b3

In the editor UI, compositing process gets stuck while building the lighting in auto mode when the light mode is set to Stationary o... Read more

0
votes
Won't Fix

Realtime directional light with shadows causes extra rendering pass on o...

Global Illumination

-

Dec 06, 2016

-

Version/s: 5.5.0f3

To reproduce: 1) Open attached project and scene 2) Open Game Tab and Stats window in it 3) Select light in Hierarchy 4) Toggle enab... Read more

0
votes
Fixed

[GI] [Emission] DynamicGI.SetEmissive ignores emission map

Global Illumination

-

Dec 05, 2016

-

Version/s: 5.5.0f3

To reproduce: 1) Open attached project and 'test2' scene 2) Play it Expected: Both on left and right sides left cube must be lit by... Read more

2
votes
Duplicate

Global Illumination doesn't work in Build if scene is loaded as an Asset...

Global Illumination

-

Dec 07, 2016

-

Version/s: 5.5.0f3

If a scene is built as an AssetBundle and is Loaded in another scene, Global Illumination will work in Play mode, but not in Build. ... Read more

0
votes
Fixed

Directionality GI Scene Visualization Mode Not Working

Global Illumination

-

Dec 19, 2016

-

Version/s: 5.6.0b2

In the editor, Directionality scene visualization mode is not displaying the expected result. Reproduction steps: 1) Download the p... Read more

0
votes
Fixed

[5.5] Irradiance Scene View Displays No Data

Global Illumination

-

Dec 19, 2016

-

Version/s: 5.5.0f3

Irradiance scene view is not working. It displays no data at all, hence it renders completely white tilesets. It is a regression fro... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.