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0
votes
Fixed

[FinalGather] Final Gather bake artifacts when used with transparent sha...

Global Illumination

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Sep 28, 2016

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Version/s: 5.4.b18

Using standard transparent material with albedo alpha set to 0 produces shadow artifacts when Final Gather is enabled in Enlighten b... Read more

0
votes
Fixed

Reflection probes set to update "via scripting" update without calling R...

Global Illumination

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Aug 05, 2016

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Version/s: 5.4.0f3

Steps to reproduce: 1. Open attached project 2. Open scene "ReflectionProbeRepro" 3. Run it 4. Notice that reflection probe gets u... Read more

0
votes
Fixed

Left side of directional specular lightmap is truncated and as a result ...

Global Illumination

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Aug 07, 2016

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Version/s: 5.4.0f3

Steps to reproduce: 1. Open attached project 2. Open scene "lightmapping_bug" 3. Bake lightmap and notice that dark edges appear wh... Read more

0
votes
Fixed

[ReflectionProbe] black reflection on specular surface

Global Illumination

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Aug 08, 2016

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Version/s: 5.4.0f3

Repro: 1. Open the project 'Glossy_Specular_Reflection_Repro.zip' 2. Load the scene 'GlossySpecularReflectionIssue' 3. Change the s... Read more

0
votes
By Design

Preserve UVs doesn't preserve UV padding

Global Illumination

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Aug 08, 2016

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Version/s: 5.4.0f3

Steps to reproduce: 1. Open attached project 2. Open scene "lightmapping_bug" and bake lightmap 3. Select "test_geo" > "Room2" and ... Read more

0
votes
By Design

multiple light spots cause other light spots to disappear

Global Illumination

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Aug 24, 2016

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Version/s: 5.4.0p1

There are 8 identical lamps in the scene, all of them have Light (Spot) component. Only half of the lamps work. Steps to reproduce ... Read more

0
votes
By Design

Baked lights are emiting light like realtime until they are baked

Global Illumination

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Aug 05, 2016

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Version/s: 5.4.0f1

Steps to reproduce: 1. open attached "DynamicLightingTest.zip" 2. play the scene - light turns on and off every 5 seconds Expected:... Read more

0
votes
Duplicate

Doing unrelated things to Lighting changes "Ambient Color" to Black

Global Illumination

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May 20, 2017

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Version/s: 2017.1.0b6

Repro steps for 2017.2.0a1: 1. Open provided projects "test" scene 2. In the project window click on "boomfountain" located in "Ass... Read more

0
votes
Fixed

Realtime GI Lightmaps Not Updated In The First Frame

Global Illumination

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Oct 03, 2016

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Version/s: 5.5.0b5

The scene with only Precomputed Realtime GI enabled fails to display correct lightmap values after loading from a scene with light p... Read more

2
votes
Won't Fix

"Failed reading from" and "Failed creating system" errors are thrown on ...

Global Illumination

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Sep 13, 2016

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Version/s: 5.3.6p3

To repro: 1. Open project attached. 2. Open scene (Ice Cubes or Amber Cubes) . Actual result: You get errors: Failed reading fro... Read more

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