Search Issue Tracker
By Design
Votes
0
Found in
5.4.0f1
Issue ID
820740
Regression
Yes
Baked lights are emiting light like realtime until they are baked
Steps to reproduce:
1. open attached "DynamicLightingTest.zip"
2. play the scene
- light turns on and off every 5 seconds
Expected: A baked light should not emit light like a realtime light and should always be "unlit" until baked
note: It is visible in builds as well
Reproduced: 5.2.5f1, 5.4.0p2, 5.5.0a6
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- Module installation fails with "Download failed: Validation Failed" errors when using beta.2 Hub version
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Shader Graph Category dropdown cannot be expanded/collapsed when clicking on the text
- Different text alignment in the column header in Entities "System" window
Jesper-Mortensen
Sep 01, 2016 12:13
This is because until the scene has been baked the lights will be considered as realtime lights. When the bake has completed the lights will be marked as having been baked into a lightmap and will be no longer handled as realtime lights.
The reason for doing this is so you can see direct lighting before the bake has completed.
So baking your lighting resolves this issue.