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0
votes
Fixed

[GI] If IndirectIntensity reaches 0 bounce light will disappear until Au...

Global Illumination

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Feb 10, 2016

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Version/s: 5.4.0b2

Repro steps:1) Open the project and scene in it2) Notice the bounce/ambient glow around the cubes3) Try increasing Indirect Intensit... Read more

0
votes
Fixed

[GI] Skybox ambient and reflections are gone after loading a scene

Global Illumination

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Feb 07, 2016

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Version/s: 5.3.2p2

Steps to reproduce: 1. Download and import attached project. (case_767748-CellStage - REPRO.zip)2. Open scene lobby.3. Play.4. Press... Read more

0
votes
Fixed

[Ambient] Crash inside TextMeshGenerator when changing ambient probe par...

Global Illumination

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Feb 17, 2016

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Version/s: 5.5.0a1

When GI is set to "Auto", calculating the ambient skybox probe while the skybox material intensity slider is being moved can cause U... Read more

0
votes
Fixed

[ReflectionProbe] Baking custom reflection light probes overwrites the u...

Global Illumination

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Feb 18, 2016

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Version/s: 5.5.0a1

Baking custom reflection light probes when an .exr file (Texture type: cubemap or HDRI) is assigned as the custom cubemap overwrites... Read more

0
votes
Fixed

[PathTracer] AddInstanceProperties errors are thrown when baking progres...

Global Illumination

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Apr 07, 2017

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Version/s: 5.6.0f3

To reproduce:1.Open Unity project attached by QA2. Open Example scene if not opened3. In lightning window press "Generate lightning"... Read more

0
votes
Fixed

[Standalone][MSE] Unloading an active scene which has a realtime Reflect...

Global Illumination

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Jul 04, 2016

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Version/s: 5.4.0b24

Steps to reproduce:1. open attached "TestBug.zip"2. build and run3. wait for a few seconds... - crash build (log attached) This is o... Read more

1
votes
Fixed

[ReflectionProbes] Manually baked multiple reflection probes reference t...

Global Illumination

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Feb 29, 2016

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Version/s: 5.3.1p4

Reproduction steps:1. Create a new Unity project.2. Go to "Window > Lighting > Scene" and uncheck "Auto" checkbox.3. Save the ... Read more

0
votes
Not Reproducible

[GI] Lightmap texture atlas rotates objects and causes aliasing in lightmap

Global Illumination

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Feb 24, 2016

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Version/s: 5.3.1p3

Steps to reproduce: 1. Open attached project "773963.zip"2. Open scene "repro"3. Rebake lightmap4. In game view, notice aliased shad... Read more

0
votes
Fixed

[iOS][Android] Standard shader with emission produces dark artifacts on ...

Global Illumination

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Dec 15, 2015

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Version/s: 5.3.0f4

1. Open attached project2. Build to iOS3. Artifacts will appear on object Note: Look at image attached by user(upper object how it s... Read more

10
votes
Fixed

[Geomerics][Backport 5.4->5.3] Bake gets stuck if the object is position...

Global Illumination

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Feb 29, 2016

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Version/s: 5.3.2p3

Repro steps:1) Open the project and bakeproblem.scene in it2) Change mymodel object's position to (1000,500,1000)3) Click Build in t... Read more

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